Julien Inverno


53 games reviewed
55.5 average score
60 median score
28.3% of games recommended
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4 / 10 - Rad
Sep 5, 2019

RAD, synonymous with "cool" in the 80s in English, is really not the appropriate title for this new Double Fine production. Difficult to understand the very proposition of this title, a rogue-like relatively tasteless while the market abounds with very successful productions of the same kind, that the 80's aesthetic worn until disgusting in recent years fails to save.

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4 / 10 - Fade to Silence
May 2, 2019

With Fade to Silence, Black Forest Games was undoubtedly willing to offer a title with a unique atmosphere at the crossroads of influences dear to hardcore players, eager for ruthless survival mechanisms and mute narrative. Unfortunately, by trying do to too much, this RPG survival does not convince in any of its aspects, offering a repetitive experience, technically very limited and painful.

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Feb 21, 2019

Intruders: Hide and Seek in spite of an intriguing concept pain to establish an atmosphere, a tension, the fault to a technique too much chick, but also because of a series of missions which seems only thought to lengthen the narrative of a title which although it lasts only four hours, has already seemed very long.

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Feb 7, 2019

When Ski Lifts Go Wrong by its original proposal seemed to have this little fun and crazy thing that makes the difference for this kind of games, it turns out to be boring in its complex handling, redundant in its execution and finally very little entertaining, except if you are passionate about engineering.

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The disappointment is up to the punk, idiotic and meta fun that the first two No More Heroes provided. Admiring the independent scene that has revolutionized the video game in recent years, Suda51 gives the impression of having missed the hype train with this new, painful game.

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4 / 10 - Vane
Jan 17, 2019

Initially intriguing by his artistic direction, mysterious in its final, and even if it has the good idea to offer the happiness of being a bird, Vane goes from meditative to painful far too fast, served by a technique too much weak in regard to its size and a lack of sensation, which it does not manage to tie the bottom and the form of its experiment.

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Sep 17, 2018

If the concept of a multiplayer game in the universe of Naruto is attractive, Naruto to Boruto : Shinobi Striker disappoints by his gameplay, his camera, his matchmaking, well below the standards of an experience to share today, even between fans.

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5 / 10 - Mosaic
Jan 6, 2020

Criticism without nuance of the consumer society and the deadly routine of the employee, Mosaic develops a style, a subject but remains an extremely harsh experience. Difficult to recommend it as a video game, its final form seems more suited to that of a short film, the interaction is already extremely limited.

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5 / 10 - Concrete Genie
Oct 9, 2019

If the sympathetic capital of the creatures of Concrete Genie is undeniable, for all the rest, the title developed by the Californian studio Pixelopus barely shine beyond its singular artistic direction. Without an original proposal of gameplay and a very limited interaction with the nice monsters, the progression is tasteless, remote-controlled and we will quickly choose to move from motion detection to the right stick, which says a lot about the success of the game initial concept.

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Apr 20, 2019

The Friends of Ringo Ishikawa is quite weak in its pure playful proposal but has a real personality that could well embark you, if you are sensitive to this typical Japanese atmosphere carried by hip hop melodies and retro graphics successful in this small city, free to live the existence often in slow motion of a rascal high school and his friends. In this, again, the fact of being able to play in a nomadic way with the Switch is a plus.

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