Andrew King
Once you do find the paths you need to take, the story is over before it ever got going. The game's opening makes it feel like your character is embarking on a quest, but that journey ends after one stop. In that way, Season is structured like spring. You barely realize it's here before it's already gone.
Despite its flaws, Scars Above's engaging combat and expansive toolkit keep it interesting for its entire 10-hour campaign. Though its world is gray and the story leading you through its levels is a let down, the moment-to-moment gameplay makes the journey worth taking. This space adventure isn't the final frontier of third-person action games, but it manages to offer roughly the same thrills as a pretty good SyFy Original movie. It isn't the cutting edge, but it's sharp in its own right.
But, for now, Wreckfest just doesn't live up to the promise of its name. The destruction is technically impressive, but oddly distancing. It awes with flying debris, but rarely exhilarates.
In short, Achtung! Cthulhu Tactics has some new ideas, but mostly retreads familiar territory. The game invokes unknowable forces beyond our comprehension. But, it does so with mechanics that are, by and large, known quantities. Who would have suspected that scaling the mountains of madness could be this rote?
Playing 8-Bit Hordes then is a bit like walking a tightrope with boredom on one side and frustration on the other. There are occasional moments when the game offers an exciting balance. But most of the time it fails to watch its step.
In The Dark Pictures Anthology: Little Hope, Supermassive Games refines its tech and aesthetic but stumbles on storytelling.
Though this is the weakest map in the Hitman 3 lineup — excluding, maybe, the experimental train level, Carpathian Mountains — it’s still a Hitman level, i.e. pretty good. It doesn’t hit the standard IO Interactive has set for itself (and it will be a shame if this is the last map Hitman 3 gets), but that still makes it more interesting and worthy of exploration than the vast majority of video game levels I've played this year. IO is playing with interesting ideas, but this iteration just isn't there yet.
When looking back at my time with the game, I don't feel horror at its revelations. I feel disappointment in light of what it could have been concealing, and simply wasn't.
Essentially, Steel Rats answers the question it sets out to ask. Cool as it sounds, if you stuck a circular saw on the front wheel of a motorcycle, it might slash the tire, or sever the brake line, or spark through the spokes. As good as Steel Rats is at world-building, it often fails when it lets you take control. Sometimes the answer it finds isn't the answer it needs.
The story and characters and shooting that make Wolfenstein shine are still all here. But, the structure has shifted those elements around, producing something that just doesn’t feel like Wolfenstein anymore. If you like loot-shooters and would like to play one with a Nazi-killing coat of paint, Wolfenstein Youngblood is basically that. But, if you come to Wolfenstein for well-realized characters and pulpy stories, Youngblood is defined by their absence.
Afterparty falls short of the standard that Night School set with Oxenfree. While it boasts a strong setting and brilliant set-up, it leans heavily on writing that just isn’t strong enough to shoulder the load. I still can’t wait to see what Night School does next, but Afterparty feels like a watered-down take on Oxenfree. Here’s hoping they can mix up something a little stronger for the next round.
Ultros is a fascinating new Metroidvania where bombs and missiles are replaced with gardening tools.
Alone in the Dark is, interestingly, a more communal game than I tend to expect from survival horror. You're frequently running into the other inhabitants of Derceto. I enjoyed talking to them, though the writing isn't especially good, but the game never really delivers on its title and all that company prevents it from ever really getting scary. This is a solid enough retread if you've played through Dead Space and the Resident Evil remakes and want more. But it won't bring many converts to the genre. We'll have to settle for being alone, together, in the dark. Which sorta defeats the entire point when you think about it.
Windbound drops you in a world of wilderness and open water but fails to make exploration compelling.
In the end, there isn't much here that feels fully developed. While The Caligula Effect: Overdose has some interesting ideas, none of them really work. I suspect that after some time with The Go-Home Club, players will be longing to go home to the cozy comfort of a classic JRPG. Better to avoid this simulation from the start.
It is Bloober Team’s least scary, least interesting game. There needs to be more to Blair Witch.
Felix the Reaper is an exhaustingly tedious puzzle game that attempts to set itself apart with the patina of a quirky thematic approach.
It's a shame that The Callisto Protocol is so uninteresting at its core. Though it looks gorgeous on the surface, a dozen hours of nothing special can have a clarifying effect.
Though Maid of Sker has an intriguing premise, it is very often a frustrating chore to play.
If you want a game that captures the fantasy cowboy life, let me point you in a different direction.