Sigi - A Fart For Melusina is a budget title. Its price is a fair entry point and probably worth it for those looking to get a quick retro fix for their nostalgia cravings. There's no hating on $4.99 for 20 levels. Disregarding its price, it's boils down to the quality of the game. Ultimately, it's fun in a very clumsy way. However, you may want to put that money towards another game.
Crimsonland is has a rewarding perk system and fun guns to use on a level-to-level basis. People who care about obtaining the best scores will find more value here than most. Still, its repetitious level design and bland presentation make it a duller experience. Why not add structures to the levels such as walls and maybe some vegetation? Broken down 2-story buildings would be nice. Weapons and Perks are the highlights. If only the rest matched up.
You're either in for it or you're not. Gun Gun Pixies has the right concept and mixture of things to satisfy. It has platforming, shooting and takes the ecchi genre full-on with babes and more babes. The most frustrating aspect of the game are its controls. Platforming and movement is super clunky. Shooting sensitivity is one speed and not dynamic. The gameplay suffers as a result. That isn't to say being miniature running around rooms without being detected and shooting larger than life girls doesn't have its appeal. If one can deal with the controls, there's certainly entertainment to be had. If only the gameplay was as great as the visual novel aspect, it would be a well-rounded experience overall.
Final Fantasy Crystal Chronicles is just one of those games from the era where you either have a good time with it or you just don't have a good time at all. For recurring players of the original who knows what they're getting into, they will likely enjoy it. However, they very well may end up disappointed as there is no offline multiplayer and online multiplayer seems convoluted and archaic probably not worth the hassle. Even if we had all the offline and online modes created as wonderfully smooth experiences, the core gameplay didn't get the quality of life improvements it very much needed to have. Check out what others have to say about it, maybe get some friends who are on board with playing, and it could provide a decent time worth the number of hassles.
The Forbidden Arts is charming, colorful, and has its heart in the right place. The 2D portions make up the bulk of the experience resulting in fun exploration and boss fights. The 3D portions are bland and empty making it not the focus if that was one's assumption. That leaves everything else riding on the 2D levels which are fine as they are, being varied and full of enemies, hazards and platforming challenges. It's the poor implementation of the mechanics and design that hinders the experience. What you think should work and doesn't only causes frustration. Toss in a few glitches and you only wish this had more time in the oven. Still, it's a solid effort that's likable. If you can get past the hurdles, you'll be left satisfied with a side of disappointment for dessert.
EarthNight is superb audio-visual experience that has its own style. It just simply looks awesome. The rather short gameplay with no incentive to keep playing is one issue, but can be overlooked if you just like the gameplay for what it is. The convoluted way of padding for upgrades and the procedurally-generated elements that can't commit to one unique playstyle that is player-dependent is what hurts it overall.
Dial (555)-555-5555 for a good time, $4.99 every minute. Or, pay $9.99 upfront and go hands on for as long as you'd like and even see person in front of you. There's a very repetitive gameplay loop for the story mode if you plan to see and unlock everything. There's no "going all the way", but there's actually a decent amount to unlock if customization is your thing. I.... unlocked everything. You also have the freedom to create any scene you'd like with your girl. So there's that.
The Sinking City might be worth looking into for anyone who enjoys using their noggin to solve investigations. It may be even more intriguing if you enjoy getting sucked into Lovecraft atmosphere. You might even say we can never have too much of either of these and that's probably true. This game shouldn't be overlooked at all, but what lies here is potential drowned in a sea of mishaps. If only the optimization and performance on Nintendo Switch was a little better and the controls didn't feel like it was borrowed from a previous console generation, it could've been smooth sailing to a full recommendation.
Etherborn defies gravity in a very elegant way and in-turn becomes relaxing especially when being accompanied by a pleasant score is placed into the mix. The story feels like one version of plenty that's been done before, pertaining to creation, but it's not necessarily bad. It's just not that engaging. The way Etherborn makes each environment one large puzzle to solve by walking on each of its so-called sides and call for your wits is done nicely. Etherborn is an artistic, environmental puzzle-solving showcase that has class and Altered Matter has expressed their creative talent.