James Stephanie Sterling
While there are some disappointments and archaic clunkiness, Dead Rising 4 is a great time that makes smart improvements over Dead Rising 3. The comedic beats are surprisingly well executed, especially early on in the campaign, and while the conclusion may be hugely disappointing to some, I can’t fault the series its boldness.
Despite my grumbles, I have to admit Sun and Moon gets its hooks in even if it’s tough to get into at first. Once it clicks, it can instill obsession as well as any prior game, and that’s before getting to the new minigames and features that only serve to make the adventure more rewarding.
Watch Dogs 2 is a great game as a rock solid action title, but being unafraid of its own nonsense is what makes it a truly pleasurable experience.
Call of Duty: Infinite Warfare is very much like Assassin’s Creed: Syndicate in that it’s a promising show of energy for a series that desperately needs a break. Despite alternating studios and the claim this game took Infinity Ward three years to make, the backbone of this series is tired and needs a considerable rest.
Titanfall 2 is everything Titanfall should have been – storified, robust, and sufficiently multiplatform. The real series starts here, and I’m surprised at how nothing at all feels phoned in or tacked-on.
Skyrim is still a blast to play, and while I appreciate many have gone off it, or weren’t on it to begin with, there’s still an arresting quality to the world Bethesda built, a world full of individual places that feel like home.
Owlboy may have a few annoying navigational hangups, but none are enough to counter the overwhelming magic of the adventure at hand. Beautiful in both a visual and aural sense, littered with lovely characters, and home to a number of jawdropping combat encounters, Owlboy is a game almost ten years in the making that doesn’t show a trace of development hell. D-Pad made a game to be proud of, and it’s one I have no problem recommending.
Battlefield 1 remains a fulfilling experience on par with this year’s other premier shooters. I get the impression from some commenters out there that I’m supposed to dislike this one, but I’m going to have to disappoint them – Battlefield 1 has provided me with a damn good time and I don’t regret it.
Square Enix wanted more than just a Minecraft clone with Dragon Quest art. It is a Minecraft clone with Dragon Quest art, most definitely, but it’s also got a little extra magic all its own.
The worst that can be said of Mafia III is that it's tolerable. This is also the best that can be said. A perfectly sufficient game that does nothing unique with a unique setting, providing instead hours upon hours of predictable, uniform material. Likeable enough, but nowhere near as gripping as it should have been.
I want to like the thing. I love games with roguelike elements and I enjoy the way the campaign is laid out with random encounters and occasional adventure game-style choices. Campaigns can be surprisingly flavorful, and it’s fun to find surprise rewards while navigating the hexagonal map between battles. These glimmers of entertainment, however, are not frequent enough to make up for the number of times I’m left shaking my head at another “Failure” screen, wondering exactly what the hell just happened.
RIGS: Mechanized Combat League joins Until Dawn: Rush of Blood as one of the very few virtual reality games I’ve truly come to enjoy. The head-track aiming system works great, the combat is engrossing, and it’s a remarkably comfortable experience even after extended periods of time with the PSVR clamped on.
Here They Lie smacks of cynicism – a game designed with the knowledge that horror works really well in VR, without anybody involved knowing how VR games should operate. It’s distinctly unpleasant to play, and I fear it’ll be only one of many horror games that pull the same stunt as virtual reality continues to hold sway.
In short, it’s a demo that you buy, and not even a good demo. The only reason it’s getting any attention or a modicum of praise right now is because it’s a launch title with little competition. In time, this thing deserves to be looked back upon with only scorn.
Until Dawn: Rush of Blood may be a brief and silly spin-off, something far removed from 2015’s fantastic adventure game, but it’s the most fun I’ve had with a virtual reality game to date, and it’s just a brilliantly entertaining pop horror experience with enjoyable shooty-bang-bang combat.
The combat of the campaign is fundamentally sound, the multiplayer is well crafted as always (despite the usual shotty problem), and Horde mode is great entertainment. As a complete package, the game is worthy, if only for the fact it’s a Gears game and the true heavy lifting was already done by Epic in 2006. Nevertheless, the campaign is flimsy, and despite claims of signifying a new generation for the series, Gears of War 4 is ultimately an upholder of the status quo.
Zenith isn’t just badly made – it’s appalling. A boorish, cynical failure of a comedy game broken in ways I’ve never before seen. The fact it somehow – everso rarely – manages to show a glimmer of wit under all the misery only worsens the deal, highlighting how this could have perhaps been something decent before it was run through whatever thresher led to it becoming the mangled carcass it is.
With Virginia, Variable State has created a grounded piece of interactive narrative, free of the waffling conceit of the genre’s worst offenders, but not quite evocative enough to be a true classic.
Dear Esther may have played a huge part in the growth of interactive drama, but it remains an acorn compared to the trees it helped grow. It’s an ultimately shallow game, one that rattles off a story directly without any finesse or attempt to integrate it with the gameplay.
With three great games and additional content that some would say is even better, The BioShock Collection is worth picking up for pretty much anybody interested, be they existing fans of totally fresh to the series. Despite some annoyances, each game runs better and looks better than ever before, and the content to price ratio is more than favorable.