Ben Sellwood
- Wave Race 64
Every inch of Paper Beast is engineered to perfection. From the sprawling mouldable environments to the diverse and unique ecosystem, everything is interactive and engaging. I had an absolute blast with this title, and I think the majority of PSVR players need to play this at least once in their lifetime.
This is a superb game to have in your Switch collection, whether you're sat at home or travelling, you will get a kick out of this triple threat guaranteed. As ports go this one never skips a beat, and Rebellion again brings fresh life to an ageing game.
Moons of Madness promises a lot but only delivers a rather intriguingly beautiful yet trudging cosmic horror title which is ultimately a disappointingly forgettable experience. With just 8 or so hours of gameplay, it somehow feels incredibly short yet overly drawn out due to woefully slow pacing.
I found this game difficult to enjoy. It just doesn't do enough to keep you entertained and, at points, I struggled to even want to try to finish it. The repetitive nature of the game may appeal to some and while this type of game may have been "milestone" back in the '80s, nowadays we always hope for more bang for our buck. I would wait until it's on sale before purchasing as I just can't justify the £35 price tag.
Quite a short game, but quite a compelling one. Without Escape captures some of the magic of the '90s and brings it to your Switch, however it misses a few key ingredients to make this an essential purchase.
A decent little game for a reasonable price, but it's kept so simple it can be often confusing and unsatisfying to play. The humour and tongue-in-cheek ideology is fun to participate in. The basic premise, minimal weaponry, and simple but brain-bending puzzles build towards a superb game that never quite manages to lift itself from mediocrity.
Skellboy breaks no barriers and raises no bars, but it provides a relatively easy outing for people starting out in the Action RPG genre. Its comedically written script and variety of items lift it up, but dull, monotonous gameplay draws it back down to the depths from which it came.
What this game lacks in pace it makes up for in content. Trophies, collectables, riddles, clues and dark secrets make for easily 20 plus hours of gameplay if you really drill down and hunt everything out. The style and presence would be ideal for VR, which is great as that's exactly what Wales Interactive plans to do (on other formats).
Strategic, diverse and well rounded, you will need to train up and get good quickly as you will be graciously rewarded for technically skilled play, and heavily punished for any mistakes.
I love what this game strives for, and I love how it plays out. Crytek excels in immersion and they have done an incredible job with Hunt: Showdown. Highly recommended if you have friends to partner up with, as server issues seem to plague it in its early days.
A very strong outing for the Zombie Army series, with an incredible eye for detail, variety in every aspect and a fresh lick of paint. This is an essential pick-up for anyone who has enjoyed any of the previous games or the Sniper Elite series.
Patch after patch, this game improves and matures into something special. It's the best of its kind in an undersaturated genre and it's entirely worth your time to investigate. Although it isn't a true "Triple-A" outing of a game; it certainly paves the way for greatness in future instalments or clones thanks to innovative stealthy gameplay and fun modes and exploration.
Definitely worth playing, especially with the relatively cheap £30-£35 pricetag. It's so well presented before you step foot into the first level that I expected more from the in-game content. It goes to show that you can't judge a book by the cover, though it does a lot right, it doesn't truly push any boundaries or stand out from the crowd enough to make it an essential purchase.
Monster Jam Steel Titans is destined for the sale bin. It's too devoid of enjoyment to be worth picking up on eShop, and definitely not worth the strangely staggered physical release that's touted for February. If you're a major petrolhead you may get a portable kick out of it, if not, it's best just to steer clear.
Perhaps I am missing the point here, but nothing was fun, nothing was engaging and everything was painfully boring to watch. This game single-handedly drives home the fact that 360-degree video experiences are not the future of video games, especially when it feels like a hugely amateur production with horrible attention to detail with their own intellectual property.
Enjoyably casual gameplay which draws you in an makes you want to do better each time you play.
While I liked this far more than Wildlands it still has a fair way to go before it's as entertaining to play as some of the other shooters out there. It needed more going on; more variety and more spontaneity to take it up a notch and push it towards being an essential purchase. In its current state, it's just not "there" yet.
If you're into this genre of shooters then you are in for a real treat. This game is poles apart from Call of Duty or Battlefront, and that's a great thing. It's tactical, it's slower-paced and it's incredibly enjoyable to sink into and engage with.
An enjoyable game but not something that you have to play, it's disappointingly short and has a definite unfinished feel in places. I finished the game in three sittings, in well under five hours combined without really even trying to hammer through it on a moderate difficulty, so seasoned gamers will have this smashed in no time.
A stunning effort in building a range of experiences, in a coherent VR world, that keeps you intrigued throughout. It's a highly polished, physics packed, rollercoaster of excitement and exploration. Highly recommended for a bit of escapism and guaranteed fun.