Lee Mehr
- Star Wars: Knights of the Old Republic
- Splinter Cell: Chaos Theory
- Star Fox 64
Lee Mehr's Reviews
The wishful beginnings to Road 96 quickly veer off-course due to clumsy gameplay, weak writing, inconsistent production values, and transparently purposeless direction.
Although The Last Worker's novel work-gameplay template & tangible proximity to its critiques earns some credit, it often fumbles with the delivery.
Awaceb's open world sandbox and serene vistas capture the splendor of a tropical vacation, but certain design tropes eventually make progress feel like a chore.
While The Wreck's mature script will earn some ardent fans, I wish it left more of a dent with me.
Whereas scores of other titles look towards filling potential holes with content, Before Your Eyes has a more special goal in mind: making you appreciate each and every second.
Tonguç Bodur earns some credit for handling this work as a solo developer, but that's not enough for me to drink the Kool-Aid.
Owlchemy Labs doesn't fully capture the potential complexity and polish of this VR template, but your first day at Cosmonious High is still a worthwhile treat.
Wanted: Dead captures the spirit of schlockier action blockbusters that've been long forgotten, but doesn't successfully argue why they deserve a comeback.
There's more creative thrust in KeokeN's sophomore effort - especially in terms of storytelling, but not quite enough to match its stellar ambitions.
Motive reignites what makes Dead Space stand out in the survival-horror genre; it’s not in just the Resident Evil 4 design similarities, nor the stylistic inspirations of The Thing or Event Horizon, but the whole gestalt of soaking in so many identities while still being unique in its own right.
I can appreciate strapping popular indie horror game templates to The Great War, but when my overriding thoughts vary from boredom to unintentional laughter then appreciation can only go so far.
There are plenty of reasons to be boisterous about Silentown, not all of them positive.
Spotty connection of certain design & narrative choices aside, Headware Games' retro-horror title will do just enough to keep fans from changing the channel.
Heart Shaped Games shows that even meaningful context baked into standard Strategy/RPG fundamentals can only go so far with inconsistent execution.
Through creative world-building and earnest emotion, SEASON makes you appreciate the marvelous sights and sounds amidst a crumbling world.
While Wavetale's elegant surfing/platforming foundation is engaging, choppy waters within its design & storytelling keep it from being a huge splash.
While it's not difficult to surpass the dreadful original, Hello Neighbor 2 too often feels satisfied with the bare minimum, while also implementing avaricious launch-day DLC elements.
Hindsight occasionally harmonizes mechanics with meaningful themes, but the overall impression feels hollow the more I look back.
Sable's plethora of technical faults compels me to warn everyone about its current state on PS5, but I still sincerely hope you'll embark on The Gliding someday.
There are several reasons HOOK's freshmen title fittingly opens at a hospital: its jejune writing, vapid design, and inconsistent presentation quickly flatline any interest.