Alex Fuller
- Xenoblade Chronicles series
- Falcom's Trails series
- Virtue's Last Reward
Alex Fuller's Reviews
For those looking for playable murder mysteries, Famicom Detective Club: The Missing Heir and Famicom Detective Club: The Girl Who Stands Behind are easily recommended. Though neither game requires too much hard thinking on the part of the player, both feature entertaining stories and characters, with enough interaction and drip-feeding of clues to remain engaging throughout.
This story of not just Ichiban, but also his allies both former and new, is a tour de force that sucks players in completely. It’s a roller-coaster taking players through the full gamut of emotions and an easy, if slightly caveated, recommendation even to newcomers.
In the end, it’s absolutely an enjoyable experience thanks to the way the character interactions work with its setting and themes, but doesn’t have enough to stand out from its niche.
Those looking to spend more time with the goddesses will at least enjoy more of their humour, and VTuber fans will likely get a kick out of their cameos. However, gameplay is very much lacking, with everything being done considerably better elsewhere, and ultimately, as an overall experience, Neptunia Virtual Stars remains a disappointment.
It’s nice to see a game trying new things, and Fallen Legion Revenants certainly does that, but the game’s actively hostile balancing takes away all of that goodwill.
Its setting comes with plenty of interesting ideas, but they necessitate a strong execution. Unfortunately, that execution is sadly lacking here, as those ideas fall down due to a lack of support from the rest of the game and they simply aren’t strong enough to carry things on their own.
Atlus and Omega Force have ensured that as much as possible of what made Persona 5 so beloved has been transported here and put into an appreciably tight package. Spending extra time with the Phantom Thieves and travelling with them across Japan is a much needed positive experience and well worth it.
Hyrule Warriors: Age of Calamity is a strong title with plenty of appeal to both Zelda and Musou fans. The enduring gameplay strengths of Omega Force’s titles are present and its interesting approach to being a prequel ensures there is some narrative interest.
CD Projekt RED's management has absolutely rushed it out before it was properly ready, and at this stage it's very much a case of buyer beware. It’s clear that lots of effort has been put into creating Night City and the well-linked major gameplay systems, but even when putting the technical issues aside, it still feels much like many open-world games that have come before.
Robotics;Notes DaSH is absolutely one for those who are already fans of the Science Adventure series rather than anything that’s going to convert anyone, though the fact that DasH is bundled with Elite makes it easier to provide a combined recommendation. It’s very enjoyable to be able to spend more time with the characters, while the excitement of its true route helps it become a very satisfying visual novel experience.
While Robotics;Notes certainly doesn’t attain the same incredible level of Steins;Gate, it nonetheless offers a highly engaging tale with plenty of interesting threads.
The game is absolutely one of this year’s standout RPGs, and it’s particularly refreshing to see that in something that brings both unique combat and storytelling to the table. Vanillaware has outdone itself here.
Though none of its constituent parts are world-beaters, the feelings they exude make Giraffe and Annika greater than their basic sum. It’s a game that’s ideal for both youngsters and those needing to spend some hours just relaxing or getting some warm, fuzzy feelings.
void tRrLM(); //Void Terrarium is absolutely a solid roguelike. Those looking for such a game will find it meets their needs, but shouldn't expect anything more as its attempts at offering a more compelling experience get drowned out.
Inaba’s small-town feel, the fantastic cast, incredibly personable dialogue, excellent audio, and strong gameplay combine to make the game a superb all-around experience. Though there are no distinct advantages of playing this version over the Vita one, its release on PC should be rightfully celebrated for giving a whole new set of RPGamers the chance to play a game that resonates just as strongly now as it first did.
Ultimately, the overall conventionality of Death Come True means that it is not a title with any great staying power. It doesn’t really manage to try anything new, though the level of production shows that there is absolutely a potential future for FMV games. It’s certainly enjoyable and at its best as the clues are dropped and there are still parts of the mystery to uncover, but expectations should be tempered accordingly.
Ultimately, the success of Dungeon Defenders: Awakened can’t be fully determined at this point in time, and there’s a feeling that the console releases may be where the game gets an opportunity to shine, away from the ready comparisons to its predecessors.
Utawarerumono: Prelude to the Fallen is an ideal opportunity to get into the series and learn what it's all about. It won't be for all; those unable to deal with the slow pace of visual novels will get unstuck in the many events that try and build relationships at the expense of driving the plot, something that is almost omnipresent throughout both this game and the Mask duology. However, for those who enjoy winding down with a deep story and some enjoyable tactical combat, the game provides that in spades.
The combat is decently engaging, but the repetitiveness and lack of interesting elements outside of it means it fails to garner full attention for any extended period of time. Those looking to crawl through neon corridors and vaporise cyborg punks will find some enjoyment from it, but it’s ultimately forgettable.
Though — as is normal with the genre — there isn’t too much interaction required from the player, it makes great use of both the medium and its storytelling to provide an experience that sucks one in and keeps the engagement level high until the very end.