Alex Fuller
- Xenoblade Chronicles series
- Falcom's Trails series
- Virtue's Last Reward
Alex Fuller's Reviews
Robotics;Notes DaSH is absolutely one for those who are already fans of the Science Adventure series rather than anything that’s going to convert anyone, though the fact that DasH is bundled with Elite makes it easier to provide a combined recommendation. It’s very enjoyable to be able to spend more time with the characters, while the excitement of its true route helps it become a very satisfying visual novel experience.
While Robotics;Notes certainly doesn’t attain the same incredible level of Steins;Gate, it nonetheless offers a highly engaging tale with plenty of interesting threads.
The game is absolutely one of this year’s standout RPGs, and it’s particularly refreshing to see that in something that brings both unique combat and storytelling to the table. Vanillaware has outdone itself here.
Though none of its constituent parts are world-beaters, the feelings they exude make Giraffe and Annika greater than their basic sum. It’s a game that’s ideal for both youngsters and those needing to spend some hours just relaxing or getting some warm, fuzzy feelings.
void tRrLM(); //Void Terrarium is absolutely a solid roguelike. Those looking for such a game will find it meets their needs, but shouldn't expect anything more as its attempts at offering a more compelling experience get drowned out.
Inaba’s small-town feel, the fantastic cast, incredibly personable dialogue, excellent audio, and strong gameplay combine to make the game a superb all-around experience. Though there are no distinct advantages of playing this version over the Vita one, its release on PC should be rightfully celebrated for giving a whole new set of RPGamers the chance to play a game that resonates just as strongly now as it first did.
Ultimately, the overall conventionality of Death Come True means that it is not a title with any great staying power. It doesn’t really manage to try anything new, though the level of production shows that there is absolutely a potential future for FMV games. It’s certainly enjoyable and at its best as the clues are dropped and there are still parts of the mystery to uncover, but expectations should be tempered accordingly.
Ultimately, the success of Dungeon Defenders: Awakened can’t be fully determined at this point in time, and there’s a feeling that the console releases may be where the game gets an opportunity to shine, away from the ready comparisons to its predecessors.
Utawarerumono: Prelude to the Fallen is an ideal opportunity to get into the series and learn what it's all about. It won't be for all; those unable to deal with the slow pace of visual novels will get unstuck in the many events that try and build relationships at the expense of driving the plot, something that is almost omnipresent throughout both this game and the Mask duology. However, for those who enjoy winding down with a deep story and some enjoyable tactical combat, the game provides that in spades.
The combat is decently engaging, but the repetitiveness and lack of interesting elements outside of it means it fails to garner full attention for any extended period of time. Those looking to crawl through neon corridors and vaporise cyborg punks will find some enjoyment from it, but it’s ultimately forgettable.
Though — as is normal with the genre — there isn’t too much interaction required from the player, it makes great use of both the medium and its storytelling to provide an experience that sucks one in and keeps the engagement level high until the very end.
Returning to Midgar has been a much more fulfilling experience than I expected going in. Seeing all of these characters, and the world, fully realised in 3D has given me a whole new appreciation for them and I’m very much looking forward to what’s next in store. Exactly how successful the full project is remains to be seen, but the first part of the Final Fantasy VII Remake has done everything it could in getting me incredibly excited for the second.
Though the combat holds up, it’s just too difficult to find a way to recommend Element: Space as a whole. There’s not much of interest from a narrative standpoint, while all of the good points about the gameplay are offset by the technical problems. It’s a shame, as there’s a good base underneath it, but even with giving leeway based on the small size of the development team, the annoyances currently outweigh the good.
Persona 5 already made an incredible mark when it released, and Persona 5 Royal just adds to Atlus’ richly deserved reputation among RPGamers.
Hero Must Die offers a fascinatingly different approach and is well worth checking out just for that. All of the RPG building blocks used are of the most basic sort, but the game manages to combine them effectively with its wilder ideas to ensure that there’s always a sense of building towards a bigger picture and a final goal as well.
Azur Lane: Crosswave doesn't harbour ambitions to be more than it really is and, though it may be a bit underwhelming, it at least doesn't outstay its welcome. It's perfectly happy to just provide some hours of mild entertainment without trying to reinvent the wheel and that may be enough for some, but certainly not all.
The music at least alleviates some of the monotony and players won’t need to spend too long with it to spark the ending credits, but the combat and systems contrive to make the gameplay far from enjoyable, and the story is almost not worth mentioning. One can only hope that it allows lessons to be quickly learned ahead of any future action RPG endeavours.
The game offers enough humourous charm and strong enough gameplay to make it an enjoyable experience.
Everreach: Project Eden somehow manages to avoid being as annoying to play as its constituent parts would indicate, and there will be some out there who can get a decent evening or two’s entertainment from it.
Though the level of drama and suspense is certainly nowhere near that of Steins;Gate and Steins;Gate 0, it’s good to be able to spend more time with characters.