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Phil Hornshaw


Favorite Games:

62 games reviewed
71.1 average score
70 median score
55.7% of games recommended

Phil Hornshaw's Reviews

Writing from a darkened apartment in Los Angeles, Phil Hornshaw lends his brain to thoughts on time travel and made-up science. He's an author and journalist, assuming one half of the blame for the books "So You Created a Wormhole: The Time Traveler's Guide to Time Travel" and "The Space Hero's Guide to Glory." He also wrote a trivia book about Resident Evil one time, and helps create "Paradox: The Time Travel Podcast." As a freelance writer, he primarily covers video games, and has contributed to Playboy.com, Complex Magazine, Digital Trends, Polygon, Kotaku, The Escapist, and GameFront.
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Sep 4, 2018

Changes to the core systems, meanwhile, take two steps forward and one step back. The game's long list of improvements is paired with the return for grinding for grinding's sake. Check back later this week for our final impressions.

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Dec 5, 2016

'The Last Guardian' is rooted in the past, with design problems the game's beautiful aesthetic can't disguise.

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4 / 10 - Liberated
Jun 1, 2020

Liberated wants to be a playable V for Vendetta, but despite a beautiful hand-drawn art style, it can't match the quality of its inspirations.

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Feb 27, 2018

"Metal Gear Survive" adds confusing, tedious busywork - and zombies - to the franchise.

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Full of repetition, "Curse of Osiris" feels like a step back for "Destiny 2."

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A team of friends is essential to enjoying 'Ghost Recon: Wildlands,' which struggles at times, but gets open-world absurdity right.

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South Park: The Fractured But Whole" struggles to capture what's made the show endure for 20 years.

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Feb 9, 2016

Firewatch goes for a walk in the woods and gets lost along the way.

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Mar 20, 2017

Mass Effect: Andromeda often comes off like a giant checklist of Mass Effect–themed content, but what it's missing is the wonder and excitement that made the last Mass Effect games feel special. The previous games had their issues, but combined their elements to create a vast, interesting world full of deep characters with conflicting desires and experiences that made us feel connected to it.

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The Division puts players on a treadmill without a carrot.

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