Tony Bae
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Criticisms aside, this was the studio’s first crack at the survival game genre. I can see their talent in making good-looking environments, especially in cities and building interiors. It’s hard trying to do something unfamiliar and I respect them for trying something so different. Dead Man’s Diary feels like a learning step possibly leading to something greater in the future.
The barebones story of this game is that you were some great warrior fighting some evil necromancers, but they hit you with a spell to erase your memory and powers. Now you have to fight to get it back. I’m not going to condemn a story just for its concept, but for Demon Skin, it’s as unoriginal as it sounds.
Simply put, Override 2: Super Mech League would have benefited from having more content. It feels rushed, and I cannot help but think the developers were forced into meeting a release deadline. Granted, what we do have is a smooth, and functioning game; but it’s a half-finished one that doesn’t have much of a player base, at all. Modus Games dropped the ball here and I have a hard time recommending Override 2: Super Mech League to anyone.
It may sound harsh, but Nobody Saves the World really threw all my pet peeves into a barrel and gave it a nice coat of paint.
Curved Space is described as arcade-style anyways, so I don’t understand why the devs thought the story was needed at all. If they focused on polishing a mode that players can have some mindless fun, Curved Space could be leaps and bounds better. There’s a reason why rogue-lites have been finding so much success in the indie sphere: gameplay-first designs that just feel nice to play.
It’s so unfortunate that the digital version of this game was released in such an unfinished state because at its core, there is a lot of promise. I absolutely can’t recommend anyone to buy Blood Rage: Digital Edition in its current state. However, I know what I’m going to be getting the next time I’m out hunting for board games.
I’m glad I played it. I find some sort of weird excitement in being monumentally disappointed by stories — they give me context on what we appreciate in the titles we do enjoy. So if you are like me, The Suicide of Rachel Foster might just be worth your time.
I can’t recommend WARSAW to you in the current state. I’d give it a few months wait before checking it out again.
All in all, Siege of Centauri felt dull after only a few hours of play.
Overall, this was a solid effort that felt quite polished. Unfortunately, it’s missing the most important thing in video games—fun. Perhaps some updates could fix this, but it would take a creative overhaul to do so.
The dialogues between named characters and quest givers are equally dull. There was not a single moment of depth in any writing and all characters just spoke their mind and acted out their cliched character tropes. I definitely would not recommend this game for its storytelling.
I really wanted to like this game, and it really has its charms, but as I got deeper into the story and as the cases get more and more complex, all these UI issues just ground my enjoyment down to nothing. If the game can fix these issues, and let me just organize my papers the way I please and let me skip animations, I would wholeheartedly recommend this game. As it stands right now, I think it’s great for the espionage lovers out there are able to overlook the gameplay flaws for the simulation elements of the design.
Morbid: The Seven Acolytes certainly isn’t a game you should pick up for its gameplay. The combat is just shallow, but in no way unplayable. If you are intrigued by the game’s world and aesthetics—and you aren’t much of a stickler for gameplay—I’d happily recommend it.
So, would I recommend Immortal Realms: Vampire Wars? Not at full price, I’m afraid. But if you’ve been craving for some Might and Magic, it may be worth your dime.
As it currently stands, I can only recommend Relicta to the hardcore lovers of physics-based puzzles.
Thankfully, the humorous writing is still there and I will admit that Wasteland 3: The Battle of Steeltown got a few chuckles out of me. The environment and models for the area also look awesome, and the unique flair of folk-tunes makes a great return (I just wish there was more). Overall, Battle of Steeltown is decent but if you are a Wasteland fan, I would recommend you wait for a sale to pick this one up.
The core of the game is solid, and the financial dread of being a badass is something rarely explored in video games. I recommend playing MechWarrior 5 in co-op with a friend, as I found coordinating builds and strategies with someone really added a layer of fun and replayability to the contracts.
Torchlight is a beloved dungeon-crawler that has carved out a place in the competitive genre. With a bright art style and story, it stands apart from its edgier cousins like Diablo and Path of Exile. The good news is that Torchlight 3 carries that torch very well, however, there is a regrettable shallowness to the game that fails to live up to its predecessors… and much of the answer seems to lie within the development of the game.
Overall, Tandem: A Tale of Shadows is a fine game. There are some flaws for sure, but nothing that ruins your overall experience, and what’s there is solid. I’d recommend this game for people who are interested in the light/dark puzzle mechanics, but if you are thinking of getting into it for the aesthetics or the story, I’d give it a pass.