Tyler Treese
Despite a disappointing amount of interactivity, Above the Law manages to be the most interesting episode yet of The Walking Dead: A New Frontier.
Zero Escape: The Nonary Games fixes some major issues with 999: Nine Hours, Nine Persons, Nine Doors, but doesn’t go all the way in updating it for current consoles. While the remastered version isn’t perfect (and it had the impossible task of replicating how the original game used both screens of the DS), it’s still the best way to play 999 in 2017. Throw in a mostly unchanged port of the PlayStation Vita version of Virtue’s Last Reward, and the package contains two of the best stories in gaming, albeit one without the ending part of the trilogy. Kotaro Uchikoshi’s fantastic titles should be played by any fan of the medium, just be aware that the final chapter, Zero Time Dilemma, will have to be played elsewhere.
No matter if I was playing or watching, every hour I spent with Everything was an interesting one. Much like life itself, there were moments of beauty and laughter, but also sadness. It's undoubtedly a strange creation, but no other game can allow players to listen to Alan Watts discuss the interplay of difference while watching 10 outhouses perform a dance that results in a baby outhouse somehow being born. There's something special about these moments, and it's why Everything will be on my television screen for a long time to come.
Toukiden 2 is a huge step up from its predecessor, and is a smart evolution of the gameplay that Monster Hunter fans have come to know. By opting for a more story-focused experience, it manages to forego feeling like a grind, and the open-world aspect allows players to really take in their surroundings.
There was a real opportunity for DYING: Reborn to shine on virtual reality, but the end result feels like a cruel joke.
Chaos Code -New Sign of Catastrophe- is a solid fighting game, but it's hard to recommend it when there are far better offerings in the genre.
Ultimately, Touhou Genso Wanderer is a solid, if unspectacular, dungeon crawler. It’s in a strange area in-between accessible titles like Pokémon Mystery Dungeon and ones built specifically for hardcore players. While it’s not as good as the top of its class, there’s still some solid fun (and challenge) to be had if you’re looking for something new.
There are some really great ideas found within Touhou Double Focus, but they aren’t fully executed here. The gameplay needs to be tighter if it’s going to focus on difficulty, and it pales in comparison to other difficult platformers like Shantae. If you get this as part of the physical copy of Touhou Genso Wanderer then by all means check it out, but Double Focus leaves a lot to be desired by itself.
NieR: Automata is the rare title that showcases what's absolutely so special about video games as a medium. From storytelling to gameplay, this is a truly unique experience that needs to be played.
WRC 6 offers up a decent alternative to Dirt Rally, specifically for fans that want a more forgiving take on the sport of rally racing, but there’s still a lot of room to improve. If the series really wants to be the rally game that most players flock to, it’ll need to offer up better tutorials, and teach players how to understand their co-driver. On top of that, there’s a general lack of polish (from technical issues to visual fidelity) that keeps the game a solid notch below the competition in its own racing niche. There’s still some fun to be had, but there’s far better racers on PlayStation 4.
Darknet isn’t the flashy PlayStation VR game that you’ll show to friends, but it’s absolutely one of the best games available for the headset. The puzzles are consistently challenging, and battling against the clock makes for an intense affair. The experience is really brought together by the inclusion of an interesting game world, that kept me interested enough to continue playing well after the freshness had worn off.
There’s a huge number of upgrades, intel, and side-missions that litter the map, which means that the next goal is only a few hundred meters away.
One of the early Nintendo Switch gems, Snipperclips shows that the hybrid gaming system has a bright future for indie titles.
The gameplay is exactly what one would expect from Ultimate Ninja Storm 4, as it offers up simplified, yet satisfying, fighting.
Night in the Woods might get messy with its broad strokes, but it's the fine details that make the game so special.
Halo Wars 2 isn't afraid to mess with the standard RTS formula, and it's a better game because of it.
Judging by how Ubisoft has handled support for past multiplayer games (like Rainbow Six Siege), I’m confident that some of For Honor‘s issues will get rectified down the line. Gameplay can be tweaked, matchmaking enhanced, and better modes can all be added over time. However, as the game stands right now it’s more of a proof of concept than a fully realized idea. There’s a great base to build upon mechanically, but it’s too rough around the edges to shine as bright as it should.
Nothing is redeeming about Joe’s Diner. It’s a poor execution of a dull idea and one of the worst games released on PlayStation 4.
While the racing certainly doesn’t hold a candle to a game like Burnout Paradise, it felt like a refreshing throwback to the racers I enjoyed in the 90s.
Nioh is a game of highs and lows. It’s a tremendous blast when the combat gets to shine, but it often gets the spotlight after hours of tedium. Instead of crafting a tight 20-hour experience like Ninja Gaiden, Team Ninja has opted to create a title that had me constantly grinding. It’s a flawed experience that really has no respect for the player’s time, but one that I’m ultimately glad to have experienced.