Paulo Roberto Montanaro
Mixing survival systems, food cultivation (and other unusual things), and that essential carnage of worlds taken over by undead, Deadcraft has its technical limitations and does not delve into any of its main aspects, but it manages to balance its elements in a fun and surprising way.
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Betting on an almost innocent humor and an unpretentious turn-based combat system, Research and Destroy can be a pleasant surprise even for those who disdain the format. With safe and somewhat clumsy mechanics, and without spending too much time on story and context, it is a light and fun way to beat the supernatural with good old science.
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Cotton Fantasy is a typical shmup at its core and follows the good old "shoot first, ask questions later" rule. It does not reinvent anything, it uses the best models of everything that came before in the genre and adds it all to the instant charisma of its protagonist and all the characters that surround her in a simple story about sweets.
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Evil Dead: The Game surprises by offering pretty solid action mechanics, a functional co-op model and amazing visuals, even if it needs to fix some rough edges here and there. However, it lacks the charisma so present in the franchise on which it is inspired and will depend a lot on community support and extra content to stay alive.
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This War of Mine: Final Cut is a great provocation for each of us regarding the effects and feelings that result from extreme situations such as a state of armed conflict. Technical improvements and supplemental content add to the base material, and even with some troubles in the gameplay, it remains impactful and, perhaps, even more necessary than ever.
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Trek to Yomi honors all its best references and the result is an aesthetically brilliant game, with a solid combat system (even if it may seem repetitive in some parts), a safe exploration model and a narrative cadence faithful to the great works of the genre. As a whole, a worthy and memorable experience.
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Although it brings many of the elements that are so characteristic of other games based on the famous building blocks, Lego Star Wars: The Skywalker Saga offers good refinements in its mechanics, is visually spectacular and condenses well, even with some haste, the story of the nine main films of the movie franchise with a lot of charm and good humor.
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Without any content additions for those who have already explored every alley in Los Santos, this version of GTA V may not be enough for veterans, but it remains a true masterpiece in the new generation. It also supports 60 fps or the ultra-high definition in 4k, making it the best possible way to enjoy this great criminal journey.
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The Ascent is, for fans of a good isometric RPG with a futuristic theme, one of the best experiences in recent years. Aesthetically beautiful, it is not the most innovative experience in terms of both story and gameplay, but it manages to be competent in everything it proposes, resulting in an intense and surprisingly immersive journey.
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There is no doubt that Monster Energy Supercross – The Official Videogame 5 is one of the best current titles in its segment, and even with some points for improvement, it offers an incredibly deep system of control and simulation of the sport. Correct in both content and visual style, it proves to be receptive to dedicated fans, but uninviting to new adepts.
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Phantom Breaker: Omnia surprises by offering solid content and robust gameplay. It brings, at the same time, simplicity and sophistication in its mechanics that distance itself (a little) from the more conventional style without reinventing the wheel. There are a few inconsistencies here and there, but overall, the game is enjoyable, fun, and very charismatic.
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Everything that is best about MeteoHeroes Saving Planet Earth! is inherited from the original animation, and even then the theme, characters, and artwork are poorly transported into the game world. There is an occasional glimpse of gameplay that gives hope, but any goodwill is squashed by a simplistic product and falls short of even the best intentions to enjoy it.
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Destiny 2: The Witch Queen expands, improves, and refines everything that already works extremely well, proving that this game as a service is still far from exhaustion. Moreover, it offers an engaging new journey, important revelations, and a turning point that only builds on promise for what lies ahead.
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I really wish I'd been more involved with In My Shadow, but the great core concept isn't enough to sustain an uninvolved story and shaky artwork. While the puzzles themselves have their virtues, the platforming leaves something to be desired, resulting in a disconnected and incomplete set.
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For fans of the original game, Fatesworn is everything you could hope for: more Amalur! With new scenarios and a classic story of the hero trying to prevent the end of the world, the expansion adds a little bit of everything that was already there, offers timid innovations in gameplay and ensures a worthy closure to one of the best and most unknown RPGs of its generation.
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Nuclear Corps: Veterans in Fukushima is a puzzle game with some good intentions, but unfortunately it fails in almost all of them. The homage to a real event ends up hidden underneath a simplistic puzzle design, lack of objectives and a confusion of identity that results in a raw, dull and totally forgettable game.
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Risk System is an intense and challenging shmup that presents us with a very original base mechanic, supporting the proposal with fast action and gameplay that is as simple as it is fun. If the visuals are not the most striking, the game offers a relatively dense story in a short campaign, as well as a lot of intensity and freshness for enthusiasts of the genre.
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Tom Clancy's Rainbow Six Extraction is competent, fun and immersive, especially when experienced with other players. With solid gameplay and good visuals, the game eschews any major innovations, but stands out within the sub-genre, although it needs to resolve a certain identity crisis to reach its full potential.
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Windjammers 2 is as simple as it is fun, offering a rare balance between nostalgia and modernity. In essence, it features a very sophisticated gameplay design, albeit with some inaccuracies, in addition to neat cartoonish visuals and a lot of competition spirit. But the lack of different modes and extra content can shorten its lifespan.
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Wukong is colorful and visually charming, and it's certainly an appealing, especially child-friendly version of the universe of this classic Chinese legend. With some good ideas, it can be fun, but unfortunately it feels unfinished, presents a series of technical instabilities, lack of design cohesion and a complete narrative abstention.
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