Adrian Ruiz
I enjoyed playing the Nintendo Switch port for DDA. Outside the issues with scaling while playing handheld, the experience was virtually identical to my experience with the PC version last year. Even though I only played offline, I can certainly see DDA being a great party game for Discord communities and game nights, given its easy learning curve and fast-paced playstyle. The variety of hero combinations and playstyles, several game modes, and different game difficulties allow endless hours of replayability, a great moniker for a Nintendo Switch game. If you can get past the minor accessibility issues, you may find yourself fighting wave after wave and hour and hour in Dungeon Defenders: Awakened.
Ultimately, Ninja Gaiden: Master Collection may have a rather niche market. If you have already played all three games included in the collection, then there is little reason for you to pick it up unless you didn’t get to experience the DLC in each game.
World of Warcraft: Shadowlands has expanded the worldbuilding to such a scale that every new dungeon or quest is a chance to explore lore new and old. At the end of the day, I can’t ask for more than that.
It strikes a nice balance between games like Dark Souls and Tomb Raider by implementing Star Wars elements to make the mechanics it’s own. If not for the occasionally bugged out enemy, slow texture loads, and lack of colorblind options, I would say it is near perfect.
Even though it is nearly twenty years old and I can’t wait to see how my next playthrough goes since Knights of the Old Republic is a game that keeps on giving.