Stuart Gipp
Super Impossible Road is a strong effort and a pleasant surprise.
Shadow Man has never been a masterpiece, but it is a clear labour of love with plenty to offer those willing to endure its more aged mechanics and structural curiosities. We can only hope that plenty will have the patience to do so.
Overall, this is the best Sherlock Holmes game we've encountered and a very auspicious debut for the consulting detective on Switch. This is far from a lazy downgrade, with developer Frogwares presenting a full-featured and compelling experience from start to perhaps-too-soon finish. It looks great and plays brilliantly, with only occasional annoyances and some weak (though thankfully skippable) puzzles to knock it down a peg. The fact that the game is willing to allow you to get it wrong means it feels less prescribed and inevitable as other titles in the detective genre, and that's quite refreshing. A little ironic that it took one of the form's oldest characters to finally land such a novel approach.
While Infernax is tough, it's resolutely fair - you can't really make the game 'easy', but you can absolutely mitigate the difficulty or take a break doing something else when you get stuck. Don't expect a simple ride, though, and don't expect to take the right decisions on a first playthrough - not that anything seems particularly 'right' in this beautifully bloody little world. It's only familiarity that lets Infernax down - there's nothing really new here, but it's all done and delivered so well that you won't really care unless you're desperate for a completely fresh experience. In which case why play a faux-retro NES throwback to begin with? A cut above most efforts in the subgenre, Infernax both demands and requires attention.
Dawn of the Monsters stumbles into some of the more common pitfalls of belt-scrolling fighters, but it has enough flair, polish and excitement to be a more than worthy offering, particularly played in couch co-op with a friend. We wish there were a few more playable creatures, but the ones on offer here are all very distinct and enormous fun to get to grips with. It's a richly rewarding game, with higher ranks unlocking new skins and upgrades from the in-game shop (don't worry, no microtransactions here) which offer an incentive to keep playing - though the real reason you'll stick with Dawn of the Monsters is that it is, quite simply, very good indeed. While it has a few problems, they're nothing that will stop you having a blast with this Brobdingnagian beat-'em-up.
Blast Brigade is a difficult game to review. It's a lot of fun and we enjoyed our 20 or so hours with it, mopping up secrets and collectables. We can't recommend it enough if you've still got a hankering for Metroidvanias, but those exhausted with the formula aren't going to find any major deviations here. Perhaps we would feel differently had the game come out a couple of years ago, but now? Blast Brigade is still a terrific Metroidvania, and one of the best we've played outside of the very tippy-top tier (Symphony of the Night, et al). Get it straight away if you even slightly think you will enjoy it, because you almost certainly will. It has the same affection packed into it as the likes of Kaze and the Wild Masks, a real love letter to Metroidvanias. Truly exceptional it isn't, but Blast Brigade remains a great time if you're not suffering from genre fatigue.
Just Die Already is an enjoyably mean-spirited game that would cross the line into hateful if it wasn’t so gleeful in its disrespect for elders. Less Octodad, more octogenarian, a surplus of the usual physics sandbox glitches don’t detract from fun that's as densely packed as the very coffins you're dodging.
A brilliant first effort from Original Fire Games, then, and a racing game rather unlike anything else out there on the virtual shelves. This intoxicating, content-rich, and yet fascinatingly accessible racer is liable to get its hooks into gamers looking for something a little less knockabout. You may struggle to get the hang of things at first but we promise this little journey through racing history gives as good as it gets.
Despite its shortcomings as an entry point for new players, there's a lot packed into The Witch Queen worth appreciating – we haven't even mentioned the new Glaive weapon type that combines melee with long-range attacks, the hugely enjoyable new Lost Sectors, or the overhaul to the Void subclass, bringing it more in line with Beyond Light's Stasis. This pushes the number of viable types to "two", which isn't great, but Arc and Solar should be getting a similar upgrade in the (hopefully) near future. Seasonal content will continue to deliver story as 2022 wears on, but obviously the quality of it cannot be judged yet – the expansion isn't even complete at the time of typing, what with the new Raid yet to drop. Still, this is Destiny 2 at its very best and a pleasingly vital expansion to what remains a superb game.
Despite this occasional lapse, Chernobylite manages to stand out with a brace of compelling mechanics, elements of horror, and some deft storytelling. Don't ignore this one.
The best game of its kind that we've had the pleasure to play, Evil Dead: The Game is equivalent to its source material in being way more fun than you could reasonably expect it to be, and it's faithful as hell to the movies and TV show in a way that'll thrill fans. Post-launch support is a total roll of the dice - if the content ain't there, nor is the audience, and if the audience isn't there, there's no game, because the single player content sure isn't picking up the slack. Evil Dead, though, is more fun than having a chainsaw for an arm, delivering a pleasant bloody surprise at each turn. Shall we say it together? Groovy.
It rises above its derivative title and offers an attractive, intricate, very much hand-crafted Metroidvania-lite experience.
Hero must die. again is better than the sum of its parts, with its genuinely emotional premise and a strangely relaxing feel despite the time constraint.
A polished, playable way to spend any allotment of time.
One Step From Eden is an exceptionally well-made game with great combat and responsive controls.
Played in the mindset of having old-fashioned fun rather than pushing your gaming skills to their limits, Moving Out has quite a lot to offer. It looks good, sounds good and plays well; it's just a shame there isn't a little bit more to get your teeth into. It's a lot of fun causing chaos with friends – throwing toasters through windows or trying to balance that last lampshade on the back of an over-stocked removal truck – but it's just not resonant enough as a co-operative experience to stick in your mind. A very good effort, but in our view, just too slight to be a lasting classic.
Do Not Feed The Monkeys isn't a perfect game by any means, and its minor interface and design hiccups are unfortunate. Thankfully, these small irritations do not serve to massively undermine what Fictiorama Studios has achieved here; the capacity for indie developers to come up with novel ideas never ceases to impress, and this is a doozy of a concept. Weaving together the "monkeys'" stories is rewarding and satisfying, and there's an impressive sense of foreboding to the whole thing. You'll play Do Not Feed The Monkeys through to the end more than once, believe us.
While its roguelite gameplay is familiar territory, Demon's Tier+ executes the formula very well. It could do with a more elegant tutorial than the multi-page bombardment the game starts with, but it's hard to hold that against it when everything else works so nicely. It may not have prestige, but Demon's Tier+ is cheap and cheerful. A good, pacy game for two.
it's really cool that a cancelled 1994 game can get a new lease of life like this, and Ultracore is a good example of its genre. The lack of a save feature, though, is a black mark against it – we can't understand why such an option wasn't included, given other modern features (twin-stick control, the switchable soundtracks) are present and correct. Still, this is solid retro action and a fascinating "what could have been" experience. Of course, in this case, "what could have been" eventually was.
Darius Cozmic Collection Arcade is a good compilation and the titles included are of a high quality, but as comprehensive as it is, it's still a little limited for the price. Enthusiasts, however, will be delighted by it.