Konrad Noga
In Far Cry 6: Pagan – Control, at the end of the day, I had a really good time and I feel absolutely satisfied with what I got.
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I'm not entirely sure who Fatesworn is aimed at.
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If you like good and ambiguous stories Disco Elysium The Final Cut is a must play.
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It's definitely worth playing Beyond a Steel Sky. An intriguing story and a rather unique world full of colorful characters made this title draw me without memory for a few good hours.
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Halo Infinite managed to rekindly ignite my heart with a love for Halo.
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The game is simply bad, because even if it does not frustrate with ill-considered design, it bores with repetitive and undemanding gameplay.
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The only regret is that Vaas: Insanity was not equipped with any co-op mode, although even without it it is a surprisingly successful addition, with which I had much more fun than with Far Cry 6.
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Call of Duty in its vast history has had ups and downs, but no installment has disappointed me as much as Vanguard.
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Forza Horizon 5 is simply a great game that with its panache and quality of workmanship easily embarrasses the competition. This is an unquestionable "must-have" for every Xbox owner, and by the way a solid argument to buy one.
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Growing Up allowed me to go back to those times for a moment, so although as a reviewer I consider it to be only a decent title, as a player for these few hours I had a great time with it.
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Selling elegantly smoked cold cuts and fresh bread or confectionery for a hefty sum is a lot of satisfaction, and a pleasant graphic style and unhurried pace can relax.
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The problem is that after seeing the end credits, I did not fantasize at all where the creators would take me in the next installment. On the contrary, I had great hope that this was the last dictator to trouble the world, and the moment had finally come when I would be able to lay down my arms once and for all.
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I always thought of the official WRC video games as inferior to such classics as Colin McRae Rally or Richard Burns Rally. WRC 10, however, made me reconsider my opinion as I discovered how good this game is, offering the players realistic yet newbie-friendly driving physics, a ton of content, and fantastic tracks to drive through. There are some hiccoughs on the way, i.e. annoying pop-up, occasional glitches, or empty multiplayer lobbies, but overall WRC is a great rally game, even though it is not as good as the DiRT Rally series.
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I tried a couple of motorbike video games but RIMS Racing is the first one that made me enjoy the advanced driving physics and consider trying more of this type of games in the future. That being said, RIMS Racing is not a perfect game by far, suffering mainly from the lack of content and some tedious elements, for instance mandatory QTEs during bike repairs, which can make the player feel really tired after just a couple of races. Fun game, but in moderation.
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The biggest sin of Hell Architect is therefore poorly designed gameplay mechanics. This is a game in which I would really like to spend dozens of hours, expanding the hell of my dreams, because the idea for setting is simply great.
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An economic strategy with card game mechanics should not work, Spellcaster University proves otherwise. Sneaky Yak Studio created an adorable and simply fun game, which shows what would happen if Dumbledore had a problem with gambling. Bear in mind, however, that unless one activates any of the gameplay modifiers before starting the session, Spellcaster University lacks any challenge which may lead to it becoming repetitive during longer sessions.
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Train Station Renovation killed all my enthusiasms for PlayWay’s simulators. It is a painfully repetitive and uninspired experience. Worst of all, due to technical problems and half-baked ideas for gameplay mechanics, it is simply not fun.
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Space Commander: War and Trade may remind you of a simplified version of Elite: Dangerous. Given its mobile roots, Space Commander may impress with abundance of gameplay mechanics, but it quickly becomes noticeable all of them are rather basic, which make the game fun for a couple of hours, but forgettable in the end.
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Although Bad Dream: Coma may seem overly simplified, this little adventure game offers a phenomenal, heavy atmosphere and a rather unique story about a coma-induced patient being stuck in a nightmare.
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Sex sells. Everybody knows that. I like to believe, however, that making it a theme of one’s game is more than a marketing decision. This is why I hoped Lust from Beyond would be a mature game with a gripping story based on sexual themes. Unfortunately, although there is so much potential, Lust from Beyond is nothing more than a clunky and poorly optimized horror with sex mini-games.
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