Jose Antonio Calvo Ceniceros
Even the Ocean offers in its adventure to help our world a mix between platforms, puzzles and narrative adventure. The mix works and is also supported by beautiful 2D graphics and sound work, to remind us of past times, in a game with a clear current touch. It does not fly to great heights but it does get a very decent and worthy of attention, as well as fun in its approach, which could have been a little more out of it.
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Another year, another Call of Duty. And the first of the new generation of consoles. We return to a spectacular and vibrant campaign with grateful adventure additions, along with a solid, direct and full multiplayer, full of game modes and content that will increase as the 'season' passes. Hours and more hours in front of the screen to which the insertion of Wargame within the same game is added to make the multiplayer experience more complete.
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In this sweet moment where so many genres return and recover, having a Shinobi so Shinobi not only comes out without demand of fat plagiarism by SEGA, but it is appreciated and enjoyed...it is also suffered. Shadow Gangs is not only one of those old-school tribute games, it is also an action arcade and platform game that is fun in itself.
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That a successful series such as Cobra Kai has not ended up being a game of chess or basketball between the two rival dojos, is what anyone would expect. That it has a powerful RPG component is already a bit more surprising. A technically fair beat'em up, too repetitive and too long. But also, forceful, with an excellent rhythm and distributing wax, polishing wax by hand. The series moves decently into a fun game, even with a debatable and improvable approach.
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The return of Eric Chahi as the main person in charge behind a draft project is settled with well-known signs. An inhospitable and disconcerting world, where fauna and flora are made of paper. With very simple handling and mechanics, I am happy that an experience originally designed for virtual reality systems, can work properly when played in a traditional way.
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It is joyful not only to have another 2D Bomberman, but to have it so beautiful and so well laid out. This is not easy to achieve, which is why it is a pity that the thing did not come up to that base and aesthetic design. A story mode that is not as much fun as it should be, and a multiplayer mode that is, but that asks for more options and content. But Ponpu works and deserves the opportunity.
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Games like Pikuniku are not only appreciated but even needed. An adventure as fun as it is sympathetic, a story with humor and message, a world full of expressiveness and a multitude of things to do, and an inspired and expressive presentation and audiovisual design. All this in an accessible but substantial platform game and exploration during this saving feat and curious social realism.
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A game like 9 Monkeys of Shaolin is appreciated. The usual forms in the woodland runners, an adventurous touch, interesting visual variety, and the Chinorri martial arts cinema as a great backdrop for the story, setting and playable presentation. Fun, with a slightly special rhythm and combat, and a grateful local and online two-player mode. Lovers of action and spanking, we are happy this year.
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The Signifier is a solid adventure, technically, proposed and executed. It's a work with ambition and high aims, a way to combine situations and even genres, in a successful and efficient way. We won't be as handsome as Leonado DiCaprio or Tom Cruise, but we will navigate the dream much more than they do, there is a crime to be solved. And a constantly advancing planet as well.
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There are many Metroidvanias, and they will not be lacking in the future. Well, Touhou Luna Nights abandons his genre in video games based on the bullet hell shooter, but not so much, no. Because the precision, the action, the timing, the rhythm and those situations and bosses that scare the fear when seeing them, are still here. But with a head, patience and a steady hand, they give a satisfying and challenging 2D side game. The Handmaid's Tale, stopping time and throwing hundreds of daggers, floating with our apron.
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"Hey, what can you do to keep a strong franchise active between games?" Well, cool stuff like this, turning a TPS into an RTS ...... oh shit, into a turn-based strategy game. "And will I like it?" Definitely. Because that's the great achievement of Gears Tactics, changing genre, making it fun, well balanced and measured. And may the original spirit continue and be maintained for all those millions of players who only want to saw larvae, or pierce them with their retro-lancer. Splash Damage and The Coalition have nailed it to diversify into a franchise born of adrenaline and direct play.
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On the cold little island of Elk we have people, and people always have stories. Listening to them and perhaps telling them ourselves in turn, is what has made so many continue to live for thousands of years. We will then know real stories, without morals or attachments, human stories, within a very particular narrative game and with a deep work within it.
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Ary and the Secret of Seasons has turned out to be the platforming adventure I expected. Complete, fun, agile and with suitable dungeons. Of course, the ability to manipulate the four seasons in imaginative ways in exploration, puzzles and combat is the true hallmark of this epic. Only regret aspects less successful or with less work, which prevent the game from reaching even higher, but what there is certainly deserves.
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Stilstand is what it is, an interactive comic book that we can call a video game by the hair, and a story and presentation that has touched my fucking heart. I have no idea if it will do the same to you, reader, here everything is as personal as passing around cartoons, having some very simple interactive situation, and digesting each one in our own personal sphere what we see on the screen during the hour it takes for everything to happen.
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Pathfinder: Kingmaker - Definitive Edition is a classic-style role-playing game that will make addicts salivate to these proposals, few in abundance today, with heavy people after it. However, the transfer to consoles, although made with obvious effort, presents some shortcomings that can be perfectly solved, although not by all players. All this, in a corrected and expanded edition of content compared to the original for PC, which will make those who dare with it overcome the one hundred hour barrier.
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The return of the battle toads has been anything but discreet, it could not be otherwise. Zitz, Rash and Pimple return in a visually powerful game tailored to their equally powerful personalities, with the combination of genres that their other games used. Pacing problems, the distribution of the phases and those game genres, tarnish the gameplay. And about the aesthetics and the general argument, let each one judge for himself, because they have won me on that side at least.
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Strange to see a notable in such a niche and limited genre in the audiovisual and playable part, right? Above, in English and with the small letter. Well, that's how I would have liked the story of this strange and even inhospitable world of dogs and the strange things that surround it.
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Ever Forward is a painstaking job to achieve something that, although not markedly original, given the rich panorama of independent video games that we have today, I do achieve it in the field of quality. A narrative puzzle game, a helpless girl in search of her experiences. Real or metaphorical? With some very interesting puzzles that know how to make you think and reason, but without pressing, to maintain an excellent progression.
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A powerful and hooligan premise cannot always sustain the total within a game. And Kill it with Fire is powerfully flashy, but with little baggage. Making the cenutrium killing spiders is fun, but the passage of time makes the proposal not so convincing, even opening its levels more and offering more possible, objectives and a system of improvements and obtaining more equipment and weapons. An attractive idea that is not carried out as it should by turning it into a complete and commercial game.
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To go too far would be totally inappropriate when talking about Arrog, not only because of the short duration of the title, but because there is not much to say. A game experience that through simple puzzles and a beautiful and careful artistic section leaves a nice pose.
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