Fingal Belmont
Fans of the these games likely already have played them or own them. They are not worth getting on the Switch due to the horrendously unstable frame rate and Ultimate Sumer Camp exists to exploit the fanbase. The scenes of interactions are interchangeable and many of them repeat which makes the overall product feel cheap.
The lack of care put into this maligned entry suggests that maybe higher ups at Koei Tecmo do not care about Fatal Frame. Maybe it should be laid to rest. If it can’t be allowed to be great, then perhaps it would be better off as nothing.
Operation Raccoon City has very standard third person gameplay. The subpar scenario and lack of personality end up making it less interesting than Umbrella Corps., which was so incredibly shoddy and absurd it became entertaining. The wolfpack take themselves too seriously, and the game really tries to make them seem like bad-asses. Instead they just become forgettable.
BloodRayne 2: ReVamped is a sloppy action game, but it’s a sloppy action game to be admired. The sleazy violence and high-school edginess are the kind of qualities that developers are too afraid to embrace now. Terminal Reality were unafraid to make a hero who was as sexy as she was brutal, and their artists made it very convincing.
The long wait for Shin Megami Tensei V has been worth it. This could have been another disaster like prior games with lengthy development cycles, but this is the one that actually delivers on all of its promises and then some.
Grand Theft Auto: The Trilogy – The Definitive Edition deserved better. Never mind the lack of parity across all the versions- each platform gets its own flaws to deal with. Sadly, Nintendo Switch is the console that gets the absolute worst way to play any of the games in this trilogy.
RPG fans who missed this on PlayStation 4 and already traded their console for a Nintendo Switch will likely get a lot of enjoyment from Ni no Kuni II: Revenant Kingdom Prince’s Edition. Young gamers especially will be enchanted by the whimsical setting and premise. The action style combat is also easy to pick up for eager kids who want to cut up some monsters.
The 2D action was the best part of the original ActRaiser, and it’s still the best part in ActRaiser Renaissance. The other gameplay modules certainly have been greatly expanded and fleshed out to the point it changes the entire experience, and sometimes at the expense of the player’s enjoyment, due to the new systems requiring absurdly long and frequent tutorials. No matter what though, the music is pure fury.
For its price, Crysis Remastered Trilogy is a bargain for first person shooter maniacs. The only issue is that the collection is incomplete, since the Warhead DLC is missing from the first game, and all multiplayer modes have been gutted. It’s understandable that the multiplayer modes may not have been possible to preserve, but to lose single player DLC seems wasteful.
Demon Turf is the kind of game that wears its flaws on its sleeve, but everything in it comes together, and works that it becomes hard to not get sucked into the gameplay. Platforming and making progress is engrossing when the gameplay facilitates a rhythm to the level design and gaps; and this title revels in it.
With a story that is cheekily woven into the gameplay, rock solid action, air-tight controls to compliment an amazing gallery of enemies, level design, and weapons; Dusk has it all. The only problem with Dusk is the craven sensation felt when the game ends. There are few horror themed shooters that have the unbelievable rush that Dusk offers.
Eidos-Montréal proved in their Deus Ex games that they are masters of environmental story telling, and in Marvel’s Guardians of the Galaxy, the developers go all out.
Even without post-game rewards, Metroid Dread is a thrilling entry for the series, and for the Metroidvania sub-genre. It may not have the biggest and most cryptic world, or the best soundtrack, but it’s one of the best paced and varied examples on offer. It introduces new ideas to the series, while putting a new spin on tired concepts; pulling it off confidently with a beautiful presentation.
Most gamers will come for the balls to the wall, bone breaking, violent kung-fu action and adventure. Some may come for the mini-games and retro video games. No matter who plays Lost Judgment; everyone will stay for the dramatic, thrilling story and characters.
Flynn: Son of Crimson is likely to get swallowed up in the ocean of similar action platformers. It’s not a bad game, just a violently forgettable one. A dry piece of toast that sat out for too long, and has long since gone cold. Some players may find comfort with it, but most will be bored by it.
This change in priorities is felt through out the entirety of the game. While Oddworld: Soulstorm is no means a bad game, it’s a profoundly misguided one that fails to capture what made its progenitor so wonderful. For a remake to make such a drastic change to the original, Oddworld Inhabitants missed the opportunity to include the original Abe’s Exodus as a bonus unlockable feature.
A Juggler’s Tale is very short, but worth playing once. It has decent visuals, clever puzzles, and the story is original. There are even a few moments where the game reaches greatness, and almost goes beyond expectations; before it swiftly lands back on its feet. The game just does not go far enough with its concept, and will leave gamers feeling hungry.
There is an audience out there for something like Struggling. The variety of set-pieces do show an attempt to break up the monotony of fumbling, but the journey is much too long. Trial and error scenarios are too frequent due to the gameplay, and the real struggle is having the patience to redo many simple tasks.
Coming back to the reaper’s game with this scope and grand vision has proven to be a risk for Square Enix that sadly has not paid off. Sales may not have met expectations for the venerable publisher and this would mean that Neo: The World Ends with You could be the last reaper’s game ever. It is a shame because this bold title has proven to be one of the best action RPGs that Square Enix has ever made and is highly recommended.
The great irony of Skyward Sword is that Nintendo struggled to make it have motion controls as refined as possible and in the end it made it a worse experience. Only when a traditional control scheme was implemented and the game took on a less patronizing game design philosophy is when players can appreciate Skyward Sword‘s finer aspects.