Fingal Belmont
Cat Quest III is a very light and fun action-adventure game with pleasing visuals and an open world to explore with a friend. Kids or anyone who enjoys the Lego games will find that there is a lot to enjoy in Cat Quest III. Even with the awkward ship combat, the gameplay is breezy enough that it won’t hinder the experience.
Natsu-Mon! 20th Century Summer Kid is excellent despite its terrible frame rate. The West is very likely never going to get an official release of Boku’s games, but the truth is that Satoru has the better summer break.
This is the kind of game that attracts a certain kind of gamer who hungers for a hearty challenge and high skill ceiling. Eden Genesis will certainly deliver on that front, but it won’t satisfy players who want a compelling story with characters they care about, which is a shame because Eden Genesis does try to offer. If you like pointing at the screen at things you recognize, then you’re going to feel right at home.
There is a reason why used copies of Tomba! fetch prices past the $100 range in the second-hand market. It is a blissfully enjoyable experience that makes you feel like a hyper kid again with snot running down your nose as you hold in your pee because you don’t want to stop playing. Given how many remakes and remasters get things wrong, maybe it was for the best that Tomba! Special Edition is as safe as it is.
Bloodhound is such a massive failure that it gets nothing right. Everything a gamer looks for in a shooter is bungled and it creates new issues with its staggeringly bad design choices. Compounded with the technical failings that make it almost unplayable, there isn’t anything worthwhile here at all.
CLeM is an enjoyable mystery adventure game that incorporates some metroidvania elements with great success. It would have benefitted if the game was a bit longer to flesh out some of the late story components and maybe a redesign of that tiresome firefly puzzle. At the very least, it has the easiest platinum trophy I acquired and I never actively seek any trophies/achievements.
The developer understands what makes an enjoyable survival horror game and he made one that is very respectful of The Great War, while also showing just how terrifying the experience could be. It feels very authentic and the deftly executed story and atmosphere kept me drawn in every moment.
The Y2K sensibilities of the game design hold up and there is a quaintness to the French cartoony aesthetics that crystalizes the moment in time this game came out. Beyond Good and Evil aged well; even without visual updates, it would still be a good-looking and fun game. Maybe it is setting things up for the next game Ubisoft has been cooking up for over a decade, or perhaps it’s bringing new players up to speed; either way I am curious about what comes next.
Luigi’s Mansion 2 HD‘s target audience is kids who grew up playing Luigi’s Mansion 3 but were born late to enjoy the past games on 3DS. It is the only explanation why it is utterly barebones and bereft of new features. Any kid who enjoyed Luigi’s Mansion 3 will still like Luigi’s Mansion 2 HD, but god help the poor parent who pays full price for it.
For its price, Felvidek will get players their money’s worth, but RPG fans will feel how short it is and its lack of replay value. The story, writing, setting, and characters are so enjoyable that you’ll wish it kept going. Expect to complete Felvidek in about five and a half hours. In that time you’ll see all that it has to offer and feel the sting of having nothing left. It’s a good sign when a game leaves you wanting more and its price feels fair, and Felvidek is no exception.
The town of Orten is a character in itself. It has a thought-out history and everything in it feels like it has a purpose. The problems with Orten Was The Case is how it executes some of its 2D assets, the implementation of the 3D platforming, and the botched attempt at melee. The version on Switch is especially a little more rugged-looking than intended, but any adventure game fan who thinks they can deal with spotty playability will find there is a lot to appreciate with its deep Groundhog Day loop scenario.
Rauniot is also a short game. As far as point-and-click adventure games go, the length is brief even for the genre. Even when getting stuck a few times, I was able to negotiate this game in about five hours. For its price, Rauniot can feel a bit too lean, especially since the climax feels rushed and replay value is low. This is also not a fast-paced game, so the whiplash from the ending compounds on the brevity.
If you enjoyed prior Puppet Combo releases, The Glass Staircase will be as enjoyable. This is a very specific kind of horror adventure game that is like a very brief but hearty challenge. The story and lore are uninteresting and largely forgettable, but the few lines of dialogue there are for the characters are enough to figure out who they are. For its price, it’s a worthwhile cheap thrill that has a few good scares.
The content in Withering Rooms is comparable to what could be expected from a big AAA game. The various gimmicks and mechanics that affect how you play the game always make players consider what to do and how to overcome unbelievable odds. Countless outfits, weapons, enemies, and plenty of imposing boss battles will give gamers a lot of bang for their buck. If you ever thought Bloodborne needed to be 2D and about witchcraft, you have come home.
The Exit 8 is a unique and interesting experience, but not one of substance. The “hidden object” gameplay is very shallow and was designed to be picked up and played by anybody with eyes, thumbs, and index fingers. This is a novel and amusing distraction that works as intended and earns a few good chills when played in the dead of a silent night.
For a game that is about six hours, it is barren and wastes a lot of time by having players tediously walk through vast and empty environments or trudge through forced walking sequences. It is an unsatisfying experience that fails to live up to the original and you still can’t skip cutscenes.
It is a good sign when a tightly paced, dense horror game leaves players begging for more. It’s preferred than a game overstaying its welcome and feeling like you never want to play it again. Crow Country is compact, but I found myself feeling very cozy in its world, never wanting to leave.
Megaton Musashi W: Wired feels like it was made to cater to mobile gamers. While it is perfectly playable offline and alone, most of the features and the meat of the experience is the big grind online with players who rush to the end of every mission for loot.
What if Hotline Miami, but 80s anime and first person?
Playing El Shaddai portably feels right. The combat system is easy to get into and not having to deal with any camera system makes this game feel very accessible for action game newcomers. El Shaddai: Ascension of the Metatron HD Remaster is an audio and visual tour de force that you never forget. It makes sense why it was brought back after all these years.