Fingal Belmont
A morbid reward awaits the gamers who persevere. In the face of such adversity, within a devilish allure emerges a dark humor that grins from the corners of this bizarre game. Even moments of drunken stumbling and unfettered puking can take on a certain charm, a testament to the unapologetic absurdity that thrives within Ed-0: Zombie Uprising.
Forspoken: In Tanta We Trust is a hallow addition to an already average product. It was made cheaply since anything impressive in the game is due to the powerful game engine. Nobody will be offended by it, but it also leaves no impression at all.
The appeal of Cyber Citizen Shockman is its nostalgia factor. The sights and sounds will take you back to the days of New Coke, Ronald Regan, and gaming on a hardwood floor with your friends that you long since lost touch with. When it comes to an end, older gamers might find themselves feeling wistful for the days they were young and full of potential.
In short single sessions, God of Rock can be enjoyable. The problem is that it expects players to devout a lot of time to complete 10 rounds in the arcade mode. Even when hopped up on a ton of nose candy, that is a tall order for any rock star.
For some gamers, The DioField Chronicle‘s brevity will be positive feature. The reality is that The DioField Chronicle lacks enough substance to be any longer than it already is and even then- it still ends up recycling content and lacks variety.
The gameplay in Absolute Tactics: Daughters of Mercy was close to being interesting. Its scope is very limited and the various soft-locks encountered were frustrating and time-wasting. Some of the technical issues were ironed out, but risk of them happening still looms while navigating the confusing menus and esoteric UI.
Regretfully, Castlevania: Lords of Shadow 2 came and went like a wet fart in a dark rainy night. It was the last new Castlevania game made, and its not hard to see why. It’s an expensive and bloated mess of ideas that don’t mesh well with trite gameplay.
ANNO: Mutationem is a grave disappointment. The initial premise, stylish ambiance and cool presentation promise a stellar indie action-adventure game. Sadly, it is a hopelessly sloppy game with terrible localization; often on-screen text does not match character dialogue.
Mere hours after beating the game for the Gunborg: Dark Matters review, most of it went in one ear and out the other. In the grand ocean of brutally difficult indie action games, there is not a lot to distinguish this one from its contemporaries.
Chocobo GP is a game made in a divided house; one one side there were passionate developers who really cared about what they were making. The other side was devised by callous high level executives who mandated terrible, anti-consumer mechanics that were implemented solely for “player retention”, in the sloppiest and most covetous manner possible.
The character designs can only be viewed at very specific angles and are not emotive. It is a major drawback to the style chosen. Even with the better aspects of the art supporting the game; The Cruel King and the Great Hero is ultimately a very hallow and bare bones RPG with severe pacing issues.
With curved expectations, there is still no way getting around the fact that Death end re;Quest 2 is a much more tamer game than its predecessor. Fanservice-y imagery is rarer due to the lack of splash art and fewer panty shots. Violence is much more restrained and more vague than it was in the first game and crass or vulgar dialogue is nonexistent.
EGGLIA Rebirth is a game designed for the grind. There is always something to work towards and resources will always need harvesting. Fans of farming sims and Animal Crossing will surely find a lot to enjoy with this one.
Operation Raccoon City has very standard third person gameplay. The subpar scenario and lack of personality end up making it less interesting than Umbrella Corps., which was so incredibly shoddy and absurd it became entertaining. The wolfpack take themselves too seriously, and the game really tries to make them seem like bad-asses. Instead they just become forgettable.
Flynn: Son of Crimson is likely to get swallowed up in the ocean of similar action platformers. It’s not a bad game, just a violently forgettable one. A dry piece of toast that sat out for too long, and has long since gone cold. Some players may find comfort with it, but most will be bored by it.
There is an audience out there for something like Struggling. The variety of set-pieces do show an attempt to break up the monotony of fumbling, but the journey is much too long. Trial and error scenarios are too frequent due to the gameplay, and the real struggle is having the patience to redo many simple tasks.
Xeno Crisis has its heart in the right place, but is too stingy with offering enough content to make it worth the absurd asking price of $19.99 USD. It’s a slick looking retro style action game, but one that aspires to be something very basic. If it wasn’t so utterly repetitive, it could easily be considered a classic.
Maybe the anime will deliver on the story aspect of Scarlet Nexus, because this game fails to immerse gamers into the drama. The gameplay is subpar when compared to recent similar action RPGs on the market, and towards games from four generations ago.
Fans of No More Heroes will be disappointed by this elusive sequel. It was a game made out of obligation because people wanted more No More Heroes, and lacked the inspiration that fueled the first game. No More Heroes 2: Desperate Struggle often feels like a bargain bin action game, and the only parts that save it from being utterly repugnant is its soundtrack and amusing mini-games.
If you are wowed by grimy and disgusting but beautifully realized cyberpunk aesthetics, then Observer: System Redux is worth your time since that is all it has to offer. This is a horror game for tourists, since there are no actual stakes, and if you die there is almost no progress lost. It is made to make you feel smart; you don’t have to actually be smart to solve the mystery or the puzzles.