Fingal Belmont
Despite still relying on a lives mechanic, Kao the Kangaroo is still a very easy going 3D platformer aimed for kids. The intended target audience will likely adore this title and gamers who grew up and miss games like this will feel like they are coming home.
Nintendo Switch Sports is an overpriced compilation of mini-games aimed for children. It is also very polished but also sorely lacking content and even with golf, it won’t be enough to justify the lack of effort in this product. It is amusing to go online and to rob children of getting a victory, but even that becomes hollow when there are so few ways to make it compelling.
Super Zangyura is highly recommended to fans of Castlevania and linear 2D action games. The easy mode will give newcomers just enough intensity to appreciate what the appeal is and the upgrading will allow them to see the game to the end.
Closing out our The House of the Dead: Remake review, the game is held back by the limitations of the joy cons, but getting past that is still one of the cheesiest guilty pleasures to have. Anyone who enjoys having huge gibs of gore splatter across the wall like a Jackson Pollock painting will be pleased by the absurdity of The House of the Dead: Remake.
Nun Massacre will send shivers down your spine. Like a glinting flash of a knife, the terror can be sudden and jump scares are earned in this hazy, pixelated nightmare.
Radical Dreamers is as good as it possibly could be, but the remastering of Chrono Cross leaves a lot to be desired. The latter especially is a 10/10 RPG, but in our Chrono Cross: The Radical Dreamers Edition review, it disappoints due to the lack of care. The technical limitations were excusable on the first PlayStation, but on PlayStation 5, it is embarrassing that it runs worse.
It is the kind of game that feels like a fever dream and if it could only have the hazy scanlines and haggardly, rugged effect of being on a trashy display, the effect would be complete. It may be pretty short and on the easy side, but that makes it perfect for kids who are getting the hang of 2D action games.
The droll and shockingly boring game loop is spread far too thin. The level requirements demand the player go and grind with side quests, but that also means having to endure more of the same tired, coma-inducing gameplay. After a while the inane chatter of the characters and the constant hail of bullets become white noise and the game’s basic components become all too apparent.
Fans of adventure games with a driving psychological story will adore Martha is Dead. Even with the bugs and technical issues, it offers enough intrigue and stimulation to keep the player engaged in the narrative. It might have fewer issues on other platforms but during this Martha is Dead review, the Xbox Series S version was troubling.
Even with its bleak undertones, Kirby and the Forgotten Land is an exceptional platformer that is wholesome and unbelievably polished. The local co-op feature is merely icing on the cake to further sweeten this all-you-can-eat desert buffet. It is highly replayable and varied with Kirby’s copy abilities that change the gameplay in a profound way.
ANNO: Mutationem is a grave disappointment. The initial premise, stylish ambiance and cool presentation promise a stellar indie action-adventure game. Sadly, it is a hopelessly sloppy game with terrible localization; often on-screen text does not match character dialogue.
Online or local split-screen; ToeJam & Earl: Back in the Groove is still one of the best co-op experiences a gamer can have. The boppin’ funk soundtrack, squiggly graffiti and amusing character designs still makes this feel like an authentic 90s throwback without any irony poisoning.
Mere hours after beating the game for the Gunborg: Dark Matters review, most of it went in one ear and out the other. In the grand ocean of brutally difficult indie action games, there is not a lot to distinguish this one from its contemporaries.
Part X Files and part Yu Yu Hakusho, GhostWire: Tokyo offers a completely fresh take on the sandbox RPG formula. It has action when it needs to and it never inundates the player with constant noise or obnoxious tasks to fool them into thinking that they are engaged.
Chocobo GP is a game made in a divided house; one one side there were passionate developers who really cared about what they were making. The other side was devised by callous high level executives who mandated terrible, anti-consumer mechanics that were implemented solely for “player retention”, in the sloppiest and most covetous manner possible.
The character designs can only be viewed at very specific angles and are not emotive. It is a major drawback to the style chosen. Even with the better aspects of the art supporting the game; The Cruel King and the Great Hero is ultimately a very hallow and bare bones RPG with severe pacing issues.
Babylon’s Fall should’ve been an 11-13 hour action game with a lot of replay value and over the top cutscenes. It should have been an outrageous and addictive action game. This is a free-to-play game but with the greedy audacity to charge people $59.99. If this was free-to-play, then most of its faults would sting slightly less, but they would still sting.
Young Souls is a solid and lengthy RPG/beatem-up hybrid. It is held back by some mildly annoying technical issues and load times, but offers plenty of customization for the heroes and is easy on the eyes. When playing on the developer recommended difficulty, expect a pitch perfect challenge that is intense enough to hold the attention of genre veterans.
The most disappointing aspect of Gunvalkyrie is its tiresome and repetitive gameplay. The unconventional controls can be adapted to, but nobody can adapt to boredom. At around five hours, gamers will see everything Gunvalkyrie has to offer and even then, it will feel like 15 hours.
With curved expectations, there is still no way getting around the fact that Death end re;Quest 2 is a much more tamer game than its predecessor. Fanservice-y imagery is rarer due to the lack of splash art and fewer panty shots. Violence is much more restrained and more vague than it was in the first game and crass or vulgar dialogue is nonexistent.