Fingal Belmont
There are always going to be some smartasses that claim that “Resident Evil 4 is a good game, but a bad Resident Evil game”. The further along the franchise goes, the less sense this premise makes. Being inconsistent is the one thing that gamers can reliably expect from Resident Evil. This has become a large part of its charm because the franchise is always changing and reinventing itself.
Chained Echoes‘ worst quality is that it concludes with several unresolved loose ends hanging. Getting past this is easy since so much of the experience is a very finely crafted JRPG that one man poured his soul into. The story moves quickly and the cast never stays in one place too long. It is an incredible adventure about the indomitable human spirit.
Marvel’s Midnight Suns is a massive and long RPG with substantial production value. Every character is fully voiced, and there is actual camera work in the cutscenes. The fan service is off the charts for Marvel fans and the obvious, on-the-nose storytelling is exactly what they deserve. If you are interested in a deep and compelling turn-based RPG and don’t care for Marvel media, you are still liable to have a good time.
Helvetii has arcade-style gameplay that makes it enjoyable. It is fun in short bursts but is unbelievably aggravating in long sessions and a lot of that has to do with the rogue-like foundation. Rogue gameplay can be enjoyable and has its place. When it is used to artificially lengthen a game, it becomes too obvious and the strings that support the illusion become all too distracting, making the game unengaging.
Hi-Fi Rush is a thin-air miracle. It has many small individual elements working together like a finely made Swiss watch, where you can feel the passion behind every detail. From its art direction, fun characters, music, and electrifying gameplay; Hi-Fi Rush spurs a sense of wonder and inspiration in the hearts of jaded gamers and can make you feel like a kid again.
The engineers who worked on Forspoken should be commended for refining the game engine, as well as the combat system programmers. The tech that makes the game possible is the showstopper- not the game itself. Aside from the game’s engine, Forspoken has dated open-world gameplay, a lame story, embarrassing dialogue, and the lighting sucks.
It must have taken a lot of guts from JoyMasher to release a linear 2D action platformer that relies on a “lives” system in 2023. The spectacle and lavish pixel art are some of the best around and it is apparent that the artists poured all their sweat, blood, and tears into every dot for Vengeful Guardian: Moonrider. They went for it and crafted what is possibly one of the greatest examples of its genre.
Forever Entertainment has proven they are effective at remaking old titles with new visuals while keeping the gameplay as faithful as possible. While Front Mission 1st is a worthy alternative to the old version, maybe an HD-2D reimagining with snappier battles would have been better. Time will tell how their efforts will pay off on the more ambitious upcoming entries in the Front Mission series.
Tactics Ogre: Reborn is a perfect strategy RPG. It mostly improves upon the original, though it is sad that there isn’t an original mode so players can experience how the game used to be. The sprites won’t impress, but after dumping over a 100 hours into pouring so much attention into building these characters, you will hardly care.
Fans of the series will be disappointed that Syberia: The World Before strays far from what was great. It should have been like Tintin, but it’s more like a made-for-TV Lifetime movie. The visuals look awesome but the gameplay and story are vulgar steps backward in the worst ways.
Compromised though it may be, Reunion is interesting enough to check out – a large reason why is because Final Fantasy VII‘s world is still compelling enough to endure a superfluous story. The core gameplay will only get you by if you play it in small doses on a small screen.
The Callisto Protocol has a lot of care to make it a more unique experience than just being another third-person shooter.
Evil West‘s action provides an intense adrenaline rush of visceral action and gnarly finishers. It can be overly scripted at times- most fights always happen in very obvious arena-like areas and there is little to no interaction with the world. Evil West is a very dumb game that puts markers on what you are allowed to touch, but in spite of that- it is still a worthy guilty pleasure for its radical violence and spectacle.
Sonic Frontier’s kinesthetics are not perfect, but it is hard to not be engrossed by the intense sense of speed and be in awe by the visuals. Shockingly, this game aimed at children has a lot of respect for them. When the tutorials are done, there is no hand-holding and it is on the player to blaze their own trail.
Fans of the Yakuza series will find something to like about Kamiwaza. It has a lot of the absurd and over-the-top humor and bouts of intense drama seen in those games. Gamers who grew up playing Tenchu or the Way of the Samurai games will especially adore Way of the Thief.
For some gamers, The DioField Chronicle‘s brevity will be positive feature. The reality is that The DioField Chronicle lacks enough substance to be any longer than it already is and even then- it still ends up recycling content and lacks variety.
Gungrave G.O.R.E. is the ultimate guilty pleasure. It is the kind of brutal and simplistic action game that helps stressed and frustrated gamers release some steam. It is mind-numbing in excess, but is very satisfying in short bursts.
While Bayonetta 3 is the weakest of the three, it is still a very good game that will give fans a lot of bang for their buck. There is enough changes and experimentation to justify this sequel and the rating system is the most forgiving than ever for neophytes, while also providing enough high level challenge for veterans.
At worst, Haiku The Robot can feel forgettable due to how by-the-numbers it is. Its art style is just serviceable, but the playability and kinesthetic feel of the controls make it one of the better “metroidvania” games out there.
Tinykin is a humble little game with modest aspirations for a target audience that is often neglected. Children can enjoy it, but so can children-at-heart too. Tinykin’s imaginative and creative visuals that overcome its limitations make it stand out. Most importantly, it feels really good to play because of its tight controls and its kinesthetic feedback.