This Kickstarter project hit Steam in January 2020, then swiftly made its way onto my favourite gaming device. I wasn’t even 10 minutes in and I was already in love with this quirky little adventure platformer. I was zooming about like a madwoman delivering fridges and demolishing castles, laughing like a loon the entire time and completely ignorant of my partner warily edging further away. It was a genuine pleasure to play, and I’m looking forward to introducing my best friend to it next time we’ve had a few drinks.
A beautiful, atmospheric puzzle game that has proven just how nice a mobile port can be. Unfortunately, it’s a lot shorter than I’d have liked; the main story took me around 3 hours and the Winterfest content took a further hour. I’d happily sit and play that game for days, but at more than a pound per hour of play, I thought it a little overpriced. However, add some more levels in there and I’d easily follow Path Of Giants until the end of its days.
I love ZHED, and am going to keep pushing for that Level 100 completion, but it is far from an easy game. It starts out really simple, and I found some considerably easier levels mixed in as I got further into the game, but there was many a time I had to just put it down and come back the next day because I could not figure out the current level. I did notice, however, that when I came back the next morning I managed to solve it almost straight away, so maybe I was playing too much in a day and not consuming enough caffeine! ZHED is minimalist, challenging, and a thorough joy to play. It may get frustrating at times, but that never stopped me coming back and won’t stop me shooting for Level 100!
I can’t call The Almost Gone difficult, exactly, as the puzzles were generally easy to figure out, but it wasn’t an easy game either. There’s a lot of sequential puzzling, where the outcome from one is required to solve another, and a fair amount of non-linear thinking required – one puzzle required me to obtain numbers for a key-code lock, that were scattered not only across rooms but also across perspectives. The only time I really had difficulty was my own fault; I turned off on my Lite partway through the game saving, so once I loaded on my other Switch the core piece I’d just earned was no longer collected even though I thought it was, so I spent an extra hour looking for what I’d missed! While there are a couple of minor flaws, The Almost Gone was a beautiful and enrapturing point-and-click mystery exploration adventure that I can’t recommend highly enough. Be warned that there are a number of sensitive topics covered, so it may not be one for the easily upset, but otherwise it’s a truly enjoyable yet saddening tale that deserves a spot on anyone’s download list (and shelf if a physical is released – I’m praying!)
Paradise Killer is everything I wanted from an open-world detective game; complete freedom to interrogate and investigate, not having to worry about missing a clue because you can always go back to that location, secrets hidden both in plain sight and tucked away, and the ability to decide for yourself who is guilty. Throw in a likeable protagonist, a liberal sprinkling of inappropriate humor and swearing (pay attention to that age rating!), and a truly mind-boggling cast of characters; Paradise Killer is a bizarre but wondrous experience that you’d be remiss to miss out on – I’m just praying for a collector’s edition release!
Do you ever pick up a game with the intent to play just a level or two, then look at your watch and realise you’ve been playing for hours? That’s what Depixtion did to me, and I’m not even mad about it. I absolutely love this game, and can’t recommend it highly enough for any fellow puzzle fans!
It was a fun game while it lasted, and the variation between the characters was lovely to experience. While I wasn’t a huge fan of Standard mode, I can appreciate a lot of people will enjoy that style of gameplay. The inclusion of visual novel mode is something that I wish I’d see more of in games like this, so that people can enjoy the story without needing to be good at the balancing act. I’d have liked the game to be longer because it didn’t take me that long to go through every story in visual novel mode – I understand and appreciate that it was an experimental add-on, but it should’ve been carefully tested and potentially expanded before being included in the final product. That said, if there happened to be a fully-fledged visual novel version I can see myself double-dipping without much hesitation! I had a lot of fun with Nicole, and would definitely recommend it for any visual novel fan.
While the stat-raising portion was sometimes frustrating, and the background music did occasionally become annoying, I found Roommates an enjoyable experience on the whole. I’m looking forward to replaying the game and hopefully reaching the ideal ending with every character. The progressive stories are fun to follow and the characters are oddly compelling. I’m not sure I’d have paid £20 for it, but at the time of writing it’s on sale, so I’d still recommend giving it a go if you’re a fan of the visual novel/simulation genre!
Just A Phrase is a very simple game, with a very simple premise, that can easily be picked up and put down over your morning coffee. It’s a hangman-style game where you’re given 4 letters to choose from at a time. It’s nice to have a game that I can play one-handed while I consume my morning dose of caffeine with the other, and would probably be highly educational for younger children learning about homophones and spelling, but I found it a little too simple to really be engaging.