The Last Days was a huge disappointment. A sorely lacklustre story, complete lack of characters, sadly limited variation of puzzles, and utterly average graphics and sound resulted in a very neutral experience. It also only lasted an hour, and while I normally hate to make this statement, I have to call the price too high considering the length and enjoyability. I’m a huge fan of the point-and-click puzzle genre, but The Last Days was just an unfortunate waste of time as far as I’m concerned.
I also managed to pick up all but one of the collectable objects on my first pass without really looking for them, so they can’t be that difficult to complete. Some of the puzzles made me pause for a while, which was nice, but the majority I just breezed through. This isn’t unusual in this type of game, but I’m sure someone less accustomed could get quite a bit more time out of each puzzle. I spent most of my time playing annoyed at either the off-track story, dodgy controls, or lacklustre animations, which is a shame because with a refresh (which really, should be done as standard when porting such an old game to such a new system) it could be a pretty decent bit of fun. As it is, I’d have been sadly disappointed at paying for this short, badly-ported adventure. However, if you’re looking for a game to sink a few hours in to and exercise your brain while you’re at it, it’ll fill that need nicely.
In the world of puzzle games, the picross/nonogram is as classic as a Sudoku or a Kakuro. The basic premise is always the same; you have a grid, with numbers assigned to each row and column that designate how many squares are filled in. Once you’ve completed the puzzle you end up with a pretty picture. The classic simplicity makes it easy to develop a nonogram game, but hard to do it in a way that impresses.
I went into this wanting to like it. Unfortunately, while the graphics are nice, the game is just too difficult and navigationally awkward to enjoy for me. I think with a couple of navigation tweaks and more complete numbering this would be a very fun and challenging puzzler, but for me it was bit too frustrating.
There are a few necessary elements for a good RPG: easy to understand mechanics, interesting characters, and an engaging story. Unfortunately, Please the Gods failed to impress in 2 of the three categories. Please the Gods is an odd combination of outstanding graphics and mechanics, brought down by lacklustre story and sound, make this one a difficult one to judge. So unfortunately we find the turn-based RNG-reliant combat was too frustrating for the game to be enjoyable. But for someone who enjoys that type of game and is capable of looking past the lacking story elements it’d be good fun.
I wanted to love Memoranda. It comes across as a quirky, slightly dark, and fun little point-and-click game. While the story was a little strange, it was also fun and interesting without being too long. The graphics and sound design were spot-on for the tone of the game, instilling a subtle sense of unease all the way through. Unfortunately, the obscure nature of the puzzle solutions lowered my enjoyment a lot. They were just too bizarre, and as a lover of logic puzzles this went completely against what I enjoy in a puzzle. All in all, a nice little experience, but expect to be scratching your head more often than not!
I wanted to love Manifold Garden. It has a gorgeous design, thoroughly unique concept, and is wonderfully challenging despite being frustrating at times. Unfortunately, it just makes me too ill to play in the type of bursts I’d like to. If you’re unaffected by motion sickness then there’s a real gem of a puzzler here, but I’d recommend watching some gameplay first to make sure that you’ll be ok – I’ve heard multiple counts of it negatively affecting people who normally have no issues.
Despite some noticeable performance issues, utterly frustrating controls at times, and sometimes ridiculously hard sections, I actually found Biped an enjoyable game. I wouldn’t recommend it for a young audience though; it’s too demoralising, as just holding a direction for a fraction of a second too long or sometimes even the game itself flinging you too far off a ramp can mean death. It’s cute, quirky, and I love the idea, but it needs some tweaks and polishing before I’d go back and try for the optional challenges.
While the idea is very simple, the game itself is anything but. Some levels are nice and easy, others are considerably more difficult, and the difficulty progression doesn’t seem to be linear. I’ll barely pass a level, then the following few will be a piece of cake – it keeps me on my toes! I wouldn’t call Pack Master a child-friendly game from a difficulty perspective, but I’m sure it’d help develop logical thinking abilities in older children. Pack Master is a very basic puzzle game that doesn’t try to push harder than it should. There’s an excellent balance between design and difficulty, and something wonderfully relaxing about the simple nature of the game. There’s not much to say about it due to its simplicity, but I’d definitely put it on the recommended list for a younger audience!
I enjoy hidden object puzzle games, I’ve always enjoyed a game where I look at something and can go “Wait a minute… I think I know what I’m doing with this!” so I leap on every chance to review them. I like seeing the variation in the style and difficulty of the puzzles, and Myths of Orion is no exception. Some puzzles I figured out straight away, some took me a good while, and one particular zoom location took me a good hour to find which really annoyed me once I figured it out. Depending on your mindset, I imagine some of the puzzles are easier or harder for various people, but overall I would call them a low to medium difficulty, easy enough to be fun for most people. I enjoyed my time with Myths Of Orion: Light From The North. There were a few frustrations, such as the sorely lacking cutscenes and bizarre UI bug, but overall it was a fun little experience that filled a fair few hours of my time. I might call it a little steep on the pricing, as it only took me around 6 hours tops, but I definitely recommend it for any puzzle fan’s To Play list.