Kyle Nicol
- Metal Gear Solid 3: Snake Eater
- Ori and the Will of the Wisps
- Resident Evil 2
Monster Hunter Rise: Sunbreak is exactly what you would expect; more of the same sweet sweet gameplay loop. There’s a bunch of new monsters to fight in new and old locations. The only things letting down Sunbreak are the early game pacing issues, and depending on your tastes, not the finest roster of new monsters. Saying that, there is more than enough to keep you busy for many hours to come as you progress through the brutally tough Master Rank and endgame content. If this is the end of Rise, then Capcom sure have done it justice.
MADiSON is one of the most terrifying horror games I have played in the past few years. Unfortunately, it is held back from true greatness by some of its presentation and tedious sections. I can understand that for many it might rely a little too heavily on jumpscares, but I would argue that many of them are still very effective. MADiSON provides a relentless barrage of horror that few games can really compete with.
The tense exploration of the hotel calls back to the good old days of Resident Evil. It’s a wonderfully designed location that is easy to get lost in thanks to the little direction, yet still doesn’t feel too obtuse. Unfortunately, the game is let down by some weak combat and a story that is completely forgettable.
Neon White is not only the most surprising game of the year so far, but also my personal favourite of this year. It provides an interesting story told in the strikingly beautiful visual novel format. It also provides one of the most addicting and satisfying gameplay loops since Ghostrunner. The thrill of moving up those leaderboards and cutting down your times millisecond by millisecond never gets old. I really hope we see a lot more from Neon White in the future.
The horribly named Apotheorasis: Lab of the Blind Gods is a truly unique experience that almost certainly won’t be to everyone’s tastes. Uniquely driving an entire FPS entirely through sound is something that hasn’t really been done before. If you want something that dares to be different and breaks away from standard video game conventions then Apotheorasis is well worth checking out.
Vampire The Masquerade: Swansong is a flawed game for sure, with some rough visuals and a gameplay loop that certainly won’t be for everyone. However, if you are looking for a compelling vampire mystery and don’t mind quite a few annoyances that are usually present in modern AA games, then there is a lot to like about this flawed, but certainly captivating detective adventure.
Teardown is an exciting and experimental destruction engine with some stunning moments. Whilst the heist missions do add a little extra variety to the sandbox, its full potential isn’t reached with them. Regardless ,if you just want to blow stuff up, then Teardown is a good time if your PC is up to the task.
Godlike Burger could and should have been so much better. It is an amalgamation of really bizarre ideas that come together to create a really unique (and mental) gaming experience. However, it suffers from a myriad of technical and design issues, such as a clunky user interface, awkward progression system, and annoying controls that do bring the experience down several notches. Not all is lost, though. There is potential in here, so I really hope this idea isn’t abandoned, but instead built upon via patches or a sequel.
Green Hell VR makes a successful transformation into a VR title. Making full use of the extra level of interactivity and immersion that VR can provide whilst delivering a (almost) complete gameplay experience. There are some rough spots, but it’s well worth picking up, especially for long time fans.
Despite being a regular Destiny player, I am also a cynic. The last couple of years haven’t been kind to the game (and the franchise as a whole) and I didn’t go into this expansion with the greatest of expectations. However, Witch Queen has quickly become my favourite Destiny experience to date and a huge step in the right direction. We ended up getting an amazing and rather beefy campaign that shows Bungie at their very best, but there’s still a long way to go with everything else in the game.
Winter Ember is a game I am heavily conflicted on. On one hand it’s an immersive Thief inspired game with tense stealth aspects. On the other hand it’s frustrating to play, thanks to its zoomed in camera and lack of consistency. There’s a lot of potential that was unfortunately wasted in here. If you really want to satiate your Thief hunger, it pains me to say this isn’t the solution. Just play the original and its sequel for the upteenth time…
Ikai was a horror title I was actually really looking forward to. A game steeped in Japanese folklore in a self contained location could (and to be fair, should) have made for an absolutely terrifying and unique experience. However, it just didn’t manage to make the cut: its short runtime, generic gameplay loop and complete lack of scares resulted in a really underwhelming and, more often than not, frustrating, horror title you should avoid.
Let me be clear: if you didn’t like Death Stranding when it first came out, then this Director’s Cut will do basically nothing to fix any of the game’s issues for you. It is still obtuse at times, a bit too long, a bit too confusing for some. However, if you were a fan of the original launch, then there’s just enough new content here to justify the upgrade. It sure gave me the perfect excuse to start a fresh save and enjoy these brand new additions.
If Pavlov is the Counter-Strike: Global Offensive of the VR market, and Onward is its Insurgency, then ALVO can easily be described as the Modern Combat of the VR market.
Ghostwire: Tokyo is a delightfully intriguing and unique gaming experience that blends a wonderfully weird world with a great story and fast-paced combat. Despite some repetition in its open world activities, the pros more than outweight the cons. Tango Gameworks’ spooky adventure was worth the wait, and it is a game I can highly recommend.
Ghostrunner Project_Hel is a fun, if a little bit short-lived expansions. Hel is an interesting character and it was great seeing a little bit more of the world that the base game introduced but rarely explored. Whilst it’s great to be back in the fantastic world of Ghostrunner, with some new abilities to spice up gameplay a little bit more, there’s just not enough content in here to keep you entertaining for more than an hour or two.
Republique is a fascinating game with a unique gameplay hook that works incredibly well all these years later. Whilst the story doesn’t hit the landing, with a somewhat weak final act, it is shrouded in plenty of mystery and a world intriguing enough to push you through. Here’s hoping that, with this Anniversary Edition, there’s plans to return to this franchise, or, at the very least, a resurgence in this particular type of stealth-based gameplay loop.
Martha is Dead’s compelling narrative is let down by some dull gameplay that just can’t support it in any meaningful way. It does deal with themes of loss in a uniquely told story that had me guessing what was happening every step of the way, but the sheer amount of monotony annoyed me more than I could stand. If what you are looking for is a proper horror experience, this will not be for you. With that being said, if you want a compelling narrative, then, as long as you can get past some tedious lack of proper gameplay, I can recommend picking this game up.
If you have somehow enjoyed the base Serious Sam 4, you will most certainly enjoy Siberian Mayhem. It’s pretty much the same damn game, just with some slightly less terrible performance and some better level design. However, most of these changes don’t make up for a very superior overall package. If you didn’t like that game, this won’t be the one that will make you change your mind. For every fun action-packed encounter, there will be something else that is equally dull to bring the experience down a notch.
Dying Light 2 isn’t a massive reinvention of the original game, but honestly, it didn’t even need to be. It successfully manages to improve on the core aspects that made its predecessor so appealing, adding more content, set pieces, and improving on its presentation, whilst delivering that same thrilling feeling that captivated us all those years ago. The story may fall flat at times, but the fun of free running around the open world of Villedor will still keep me busy for many hours to come.