Leonardo Faria
- Perfect Dark
- Rock Band 2
- Star Wars Rogue Squadron II: Rogue Leader
Leonardo Faria's Reviews
Apparently, it only took Ryu Ga Gotoku Studio six months to develop Like a Dragon Gaiden: The Man Who Erased His Name. I would like to laud each and every person in this team for coming up with this magnificent entry to the franchise in such short amount of time. It might be shorter, but its story is a lot more focused. It’s still packed to the brim with side content, with the Coliseum being one of the most entertaining (and hilarious) side modes to have ever been added to a Yakuza game.
Godzilla Voxel Wars is a novel little thing, but it’s also a game that overstays its welcome quite quickly. As unique as its concept and gameplay loop can be, there’s not a lot of variety in its stage design, presentation, and puzzles. Sure, there are hundreds of them in this package, but they aren’t exactly that unique or different from one another.
There are elements in which Alien Hominid Invasion feels like an improvement over its predecessor, whilst it feels like a step back in a few others. It is vastly more accessible, being easier to detect and avoid enemy attacks, with slightly improved controls, and its mission-based structure makes it a perfect fit for a portable like the Switch. On the other hand, it is a lot more repetitive, and its level design doesn’t feel as inspired as the sheer lunacy featured in the original Alien Hominid.
I’d have appreciated a bit more genre variety, but I was impressed by the technology powering Let’s Sing 2024, as well as the fact it has a career mode.
Even if the controls are still a bit confusing, Nickelodeon All-Star Brawl 2 feels a lot less janky than its predecessor. In fact, it's a vast improvement over it in basically every single aspect. It looks slightly better, its framerate is a lot smoother, it features more characters and stages, and it's chock-full of single and multiplayer modes, with endless replayablity and a lot of unlockables.
I had a pretty good time with Air Twister, even though it did feature a myriad of shortcomings, from its boring plot to its short duration. It’s a somewhat limited game in terms of scope, but it’s Yu Suzuki at his best: this is pure arcade fun, the kind he used to churn out with gusto back in the 80s and 90s.
Whenever you are thrown into one of its shooting sections, it is easily one of the best first-person shooters I’ve played in a long, long time, as well as an impressive showcase of what smaller studios can do with Unreal Engine 5’s tools. It’s just that impressive. Whenever you’re told to perform street patrolling or detective work, it’s still a decent, time, but you’ll wish you’d be thrown into another action-heavy set piece instead. Nevertheless, despite some pacing issues and an occasional lack of focus, I’m very impressed with what Teyon was able to achieve.
I was sure Skull Island: Rise of Kong was going to be a surefire disaster of biblical proportions, but its Xbox Series port just ended up being a halfway competent, albeit an utterly mediocre platformer. It has some borderline acceptable controls and performance, but is marred by poor level design, uninteresting combat, hilarious cutscenes, and possibly the worst sound design to be included in a commercially released video game.
It’s funny, it’s crass, it is super entertaining with a friend or by yourself, but also brutally unfair. Alien Hominid HD is a pretty good remaster of a cult class of an arcade game, but be ready to scream at it from time to time. It’s straight to the point: a solid revamp of a silly run and gun shooter from back in the day, complete with visual improvements, solid performance, and a ton of side content to keep you busy if the main campaign is too stressful for newcomers.
This brand new 10th anniversary remake of Slender: The Arrival might be an impressive visual overhaul of what was once a cheap-looking horror game, but at its core, it’s still the same janky and frustrating walking simulator released ten years ago. It may be a cult hit in the horror gaming community, but I didn’t find it very scary, nor compelling. I will give Blue Isle Studios credit for showcasing what Unreal 5 can provide to smaller games and teams, but sadly, mechanic-wise, nothing else of importance has been added.
The idea of making a story-centric truck simulator isn’t inherently bad, but Truck Driver: The American Dream, as a whole, felt incredibly unfinished. Between the dated visuals, amateurish physics, poor controls, and myriad of game crashing glitches, there isn’t a lot worth praising in this janky trucking simulator. The voice acting was good, but when everything else surrounding it was just doing their best to make me want to rage quit, I don’t think that’s exactly good enough of a positive to make you want to consider purchasing it.
Metal Gear Solid: Master Collection Vol. 1 is, admittedly, a somewhat lazy remaster collection. It includes two copied and pasted efforts by Bluepoint released a decade ago, and a shoddy port of Metal Gear Solid, most likely taken straight out of the guts of the PS1 Classic. With that being said, those are still phenomenal games (well, Metal Gear Solid has aged like spoiled milk, but the point stands), and well worth your time.
I couldn’t have been more surprised. Hello Kitty and Friends: Happiness Parade Hops is a great rhythm game. It’s the perfect combination of great controls, great performance, an addictive gameplay loop, and an impressive library of stupidly catchy tunes. I never thought I’d end up playing a Hello Kitty game that did not suck, let alone playing a Hello Kitty game that would win me over, but this little gem did so.
If the developers’ intention was to make this game look and feel like a Nintendo 64 platformer, then Cavern of Dreams has succeeded. It looks the part, it feels like one of those games, for better or worse. With that being said, it managed to look like a mid-tier platformer from that era, something akin to Gex or Tonic Trouble, and not exactly a big player from the system’s upper echelon.
Asterix & Obelix: Heroes isn’t technically broken, glitchy, or even aggressively bad, but it’s completely devoid of life or joy. It’s a soulless attempt at making an Asterix-themed Slay the Spire clone, without any of the challenge or roguelite aspects that made that game so appealing in the first place. What we have instead is a linear take on the formula, with uninteresting cards, boring visuals, nearly no sound to speak of, and little to no incentive for you to play it for more than maybe ten minutes at a time.
If you’re looking for a way to learn Japanese in an interactive manner, even dealing with the annoying reminders from Duolingo is a better choice than paying actual money for a game like Easy Japanesey. It is an excruciatingly boring puzzle game if you already know Japanese. It is also a completely pointless waste of time if you don’t, given how it doesn’t teach you anything. I booted it up expecting very little, and I still managed to give up on it just a few minutes later feeling disappointed and angry.
It might be a clear example of a game that’s more style than substance, but despite its many issues, I still had fun with Hellboy: Web of Wyrd, mostly out of intentional design decisions, but also the fact it was so damn easy at times, it almost felt like a power fantasy. By no means would I decide to recommend it over other combat-oriented roguelites like Hades or Dandy Ace, but if you’re into a borderline entry-level take on the genre with not many stakes, or if you’re a fan of Mike Mignola’s magnum opus, this one is a no-brainer.
If the original Hot Wheels Unleashed was already magnificent, imagine what to expect from a sequel with more content and slightly better presentation? The changes in Hot Wheels Unleashed 2: Turbocharged aren’t particularly immense, but it checks all of the necessary boxes: it has slightly better visuals, it features some brand new gameplay mechanics, its track editor is bigger and more varied, and it features even more tracks, cars and modes.
After being given so many years to build upon previous Forza titles, as well as learning from what Playground Games was able to achieve with its Horizon games, Turn 10 focused too heavily on gameplay and progression elements nobody had ever asked for, almost as if they were intentionally padding the game’s length in order to make a Game Pass subscription feel more enticing in the long run. Everything about it feels bureaucratic: the narration feels bored, the UI feels excessively professional, it’s hard to feel like there was any passion in the creation of this title.
Haunted House overcomes its low budget aesthetics and occasional lack of polish with a simple, but unique gameplay loop featuring elements from roguelikes, stealth games, puzzlers, and survival horrors (well, the PG kind of survival horror). It just features enough room and puzzle variety, as well as decent progression system, to keep you wanting to play just one more round, just to see if you can finally beat that one annoying boss, or if you can find another Atari cartridge to hand over to that nerdy kid at the lobby.