Dreamscaper rewards patience. It may not have immediately pulled me in, but sticking with it was ultimately worth it. In part because the wait wasn’t huge, but also because the majority of my time with it has been worthwhile. It’s a very satisfying game to play once it finds its rhythm. Roguelikes are a crowded genre with plenty of games vying for attention, and Dreamscaper is one definitely worth your attention.
The ways you can use your abilities to end fights as quickly as they begin never gets old. Every time a fight occurs, I welcome it. There’s a speed and efficiency to it that makes even the smallest skirmishes fun to partake in. The range of abilities you can use plays no small part in that, but it’s mainly just how good it feels to move around and how the degree of control you have enables you to perform all sorts of wild moves. Arcade-style space shooters of this style aren’t as common these days as the games hew toward simulation with regard to flight, which makes Chorus all the more welcome a surprise.
When Tails of Iron works, it works. There’s a weight to combat that makes each hit feel powerful, the sounds of weapons clanging against each other and the smooth animations demonstrating the force put behind each strike. It’s fast and lethal, a few good hits all it takes to be within death’s grasp. It’s difficult, but thrilling when everything clicks. But there’s only so much I can push through the less enjoyable sections, only so much I can bang my head against the wall that is certain bosses before I lose interest.