Rigid Force Redux
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Critic Reviews for Rigid Force Redux
Rigid Force Redux is a short but extremely sweet 2.5D shmup that fans of the genre will find appetizing, while everyone else will likely praise its accessibility when stacked against Japanese bullet hell blasters. While we admit that the game is very derivative and sadly does not use the interesting core mechanics to their full potential, it still remains a truly enjoyable experience that plays, looks and sounds like a dream – it's just a shame that this dream is so fleeting. However, considering the long wait ahead for the release of R-Type Final 2, Rigid Force Redux does a decent enough job of filling the void.
Rigid Force Redux delivers an R-Type emulating experience to be proud of. Fast, fluid and with smooth action, this is the type of shmup that makes you want to smother it in exciting and complimentary adjectives. If only there was more content, then perhaps it would be Rigid Force Redux that future side-scrollers try to beat.
Rigid Force Redux is a charming little side-scrolling shoot-em-up that separates itself from the pack with a wide array of abilities and attacks. The smooth performance and abundance of achievements are a wonderful package that you should definitely play if you love the genre.
For the budget price range, Rigid Force Redux is a solid game and fun to play—no loss in grabbing this and blowing stuff up. But not much has been done in this title that stands out amongst an extensive library of shmups on the Switch. It needs more content.
Redux offers plenty to like for shooter fans, particularly if they gravitate toward series like R-Type.
Rigid Force Redux is simply one of the best shoot 'em ups that I have played in years. If you're a fan of arcade shooters then you need to play this. The amalgamation of game mechanics is phenomenal and its sights and sounds are top-notch, too.
With no big main story, you are sent out on missions to destroy your enemies. You have to fight through these levels without dying, if you do die, well you are starting all the way over. One cool thing is you can actually pick the difficulty and stage from which you last died. You can test your luck and start from the beginning or start from where you just died.
However rigid it may want to be, up against the big hitters already available on Switch especially, and with a way-too-short campaign? It doesn’t have a leg to stand on.