Daniel Rubio
A very enjoyable souls like, although some parts of its progression and variety could be improved.
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A beautiful story in a beautiful world. It's simple, but has lots of feeling and imagination to it, and it's full of memorable moments. On the other hand, it can feel a bit of a chore at times, and drags on for a bit too long.
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Wasteland third entry has lots of great role playing, turn based action and decision making, only overshadowed by some technical issues.
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An RPG and sci-fi game that, in retrospect, works as well now as it would have 10 years ago. An aboserbent world with many possibilities that doesn't need to innovate much to give a more than acceptable experience for those looking to get lost in a CRPG.
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Classic and new Sonic now merged in HD to bring fun and lots of replayability, although its PC version suffers from little technical improvement over the original title.
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Stealth and action in a traditional scheme, multiplayer up to three, bathed under an interesting Japanese aesthetic and history. Overall, a good title, although it does not quite stand out in its separate sections.
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Tower defense with beat em up perfectly combined, giving a fresh gameplay that suits both genres. All accompanied by an entertaining cartoon style plot and with dogs. Lots and lots of dogs.
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An astral journey without leaving your cave, touching on sensitive and societal issues using shamanism as a springboard to converse and meet a tribe of anthropomorphic animals, helping them deal with their problems up to points that would escape from our hands.
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An entertaining world with parodies of sword and magic fantasy with funny dialogues, a very strategic cooking mini-game and a well thought out resource manager. It can be a title that can serve as a rest, but not if you are looking for household planning, farming and farming.
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One of the best JRPGs on the market, with an Atlus that has managed to balance the expectations of new and old players in a very demanding but fair game, fresh and ironically somewhat continuist, with a balance that can please all fans of the genre.
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A work that adds some striking mechanics to the formula of so many other classic action RPGs, but without being enough to forge a unique identity that stands out from the rest of the indie proposals out there.
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A 2D platformer that perfectly captures the freedom of adventure in search of treasure and with simple puzzles in between, but that always encourages us to keep exploring for one more time loop on the Island of Minos, a very nice place to get lost (and find yourself) for a few hours of fun.
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Halo Infinite is a good title, with a fairly correct story that opens a bridge of possibilities to a saga that will be infinite. The gameplay (and especially gunplay) is so much fun that it is what many other shooters should aspire to, and the mechanics have been innovated with very good taste.
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Ideal arcade title, one of those to pick up and melt hours a few afternoons, either alone, with colleagues or against strangers in online games. It does not have much variety of gameplay, but in return its mechanics are deep and complement each other perfectly to give numerous strategies of attack or defense. It is worth, at least, to try it through Game Pass.
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A post-apocalyptic narrative adventure, minimalist and with a great atmosphere, both visually and aurally. It is a continuation of its predecessor, but the journey on the high seas is still a genuine experience.
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An action RPG with a striking shonen-like story that simmers, but the simplicity of the gameplay and its overall art design exerts too much of a counterbalance.
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A sequel 23 years after the original Neo-Geo that maintains its essence of arcade action and platforming, but without giving up some good artistic improvements in high definition.
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More remaster than remake, it takes good advantage of the Joy-Con's gyroscope for gameplay. The feel of the game remains on the same lines as the original, but still suffers from other issues regarding accuracy and shooting. Still remains a short and enjoyable game with enough "patches" to these problems.
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Science fiction with themes of capitalism, identity, and oddly enough, mostly cozy characters in an environment that is not. Jump Over the Age's second title launches a unique experience with board game touches, focusing on relationships with other characters and a sense of belonging with a narrative so direct that it touches the heart in more than one of its multiple plots.
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A compact fantasy story, with simple gameplay, a lot of backtracking, a gameplay cycle that engages, endearing characters and a fantastic art that combines 2.5D with grace. It is not a title that seeks to be ambitious, but it is enjoyable, and that is why it is comforting.
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