Overall, though, the mechanic works great, and fits well with the quirky fun of the game itself. This was a pretty unique and interesting title, and I may find myself playing through again later just to see how it holds up once you know the solutions.
I thoroughly enjoyed playing solo as well as with my wife and son, and I'd say this is a must-get game if you've got a Wii U — and, quite possibly, a reason to think about getting one if you don't, even amid the frenzy of other next-gen consoles breaking into the market.
One of the greatest things about Race the Sun, though, is that in the midst of this, there's variance and additional power-ups and other things that simply make the experience one worth repeating. Nothing captures this quite as much, though, as one fantastic vicissitude: every 24 hours, the game world is completely rearranged. While the real impact is minimal, the functional impact is phenomenal; any progress you'd made on memorizing where to go, which paths to take? It lasts less than a day.
Perhaps it's the warped, half-meaningless dialogue or the impending sense of your inability to change your fate; maybe it's the way levels shift around each time you play, or the variety of strange quests you're set upon without much direction; it could even just be the fleeting glimpse of possibility, cradled underneath this game's cloak of philosophy and confounding introspection, but I can say that I honestly enjoyed my journey here, and while I wouldn't say it's going to be everyone's cup of tea, anyone who's enjoyed the experimental indie games that seep into the market of late owes themselves at least a passing glance at this one.
All told, there's a lot of great stuff piled in to Betrayer. The graphics, story tone, setting, and quite a few elements of the FPS mechanics – reload time on the musket, for one – are pretty fantastic, and definitely can pull you in, but the game's lack of focus is an ultimate downfall that ends up turning what could be a really intriguing exploration and survival experience into a meandering , confused journey that loses appeal somewhere along the way.
I wish there was more detail to that side of it, but games are ultimately about having fun and doing something that presents intriguing obstacles, entertaining play, and worthwhile distractions – and, all things considered, Croixleur Sigma meets those requirements more often than not.