Rick Lane
The Nazi-splattering franchise returns, with thoughtful level design compensating for a lack of true play flexibility
In the end, My Friend Pedro's two halves of the banana reveal the perilous balancing act of game design. The first half is a stellar example of how to build an action game, of how to engender a sense of creativity through the player's toolset, and how to bake seamless flow into complex and challenging environments. The second half isn't quite the opposite of that, but it tries much too hard to be clever, with humour that's less goofy and more edgy, and level design that's too exacting in its structure.
With weapons including a firestorm revolver, the shooting is thrilling and stupendously violent – but the vast post-apocalyptic setting is a letdown
The extreme violence will deter some, but this over-the-top fighter has brains as well as shock value
The systems run as deep as ever in Paradox's latest effort, though the personality isn't quite there.
Anno 1800 is a rich and sumptuous city-builder, easily the grandest and deepest Anno to date. Its early game is a wonderfully relaxing experience, while the later stages will have you scratching your mutton-chops and happily stretching your braces in equal measure.
BioWare's shooter jets promisingly into battle on a stunning alien world, but what unfolds is patchy
The latest in the survivalist shooter game series takes you out of Moscow on a touching, tragic and engaging journey
Parkitect offers a well constructed attraction, even if the ride is overly familiar.
Riddled with bugs and bizarre mechanics, Underworld Ascendant is a bafflingly poor debut from OtherSide Entertainment.
Spidey swings through the canyons of Manhattan in eye-popping style, but the set-piece supervillain showdowns are confused and messy
Pitting you as a doctor turned bloodsucker protecting London from other vampires, this action role-player only fitfully explores its moral setup
The 90s classic has never looked better, but beneath the makeover it can creak.
This lush and dynamic RPG prides itself on the historical accuracy of its recreation of 15th-century feudal Bohemia
A CRPG of unparalleled breadth and dynamism, Original Sin 2 is Larian's masterpiece.
A thrilling and creative multiplayer horror, Friday the 13th's compelling emergent play is hindered by a half-baked launch.
A gleefully gory throwback to 90s shooters wrapped in a rogue-like shell, Strafe is let down by uneven pacing and underwhelming guns.
Swathed in atmosphere and crammed with detail, Take on Mars is let down by frequent bugs and some enormously frustrating design decisions.
Shallow simulation and lingering bugs make Rollercoaster Tycoon World a poor alternative to Planet Coaster.
Tyranny's depiction of evil is fascinating and thought-provoking, albeit somewhat obscured by convoluted quest-lines and repetitive combat.