Rick Lane
If you picked up Battlefront last year and found it wanting, it’s worth a second look now. There’s easily a couple of evening’s worth of extra fun available for free.
Shadow Warrior's surprising new direction makes the sequel a riotous blast, though it can't quite live up to its predecessor.
Visually stunning, Adr1ft is hindered by shallow core mechanics and a serious lack of interactivity.
An impressive work from a single dev, but fans looking for further stories in the Half-Life universe should temper their expectations.
After Dark makes some big changes to the visual variety of Cities: Skylines, but does little to alter the underlying simulation.
Trine 3's vibrant world and creative physics puzzles are as appealing as ever, but the transition to 3D is a painful one.
I find myself thinking back to a Gabe Newell quote from the book Half Life 2: Raising the Bar, regarding the game's large portions of missing content. "It doesn't matter what we cut, so long as we cut it and it gives us the time to focus on other things." I feel like this outlook is more pertinent than ever; there are too many games being released these days for them to waste players' time in the way Battlemage does. Editing in game design is as important as it is in writing or filmmaking. Get to the point. Respect both the time and financial investment of your audience. Above all else, don't send me chasing after the goddamn lorry.