- I like...
- ...too many games...
- ...to list any favourites. :)
No Straight Roads was really fun to play, for me and my friend. Metronomik’s first game, in my eyes, is a hit that blends so many unique and weird styles. I never felt bored playing this game and I think you won’t be either. Hopefully, if No Straight Roads is successful, we’ll see more titles not just from Metronomik but from other developers in parts of Eurasia not known for gaming.
This game was certainly a unique experience. I enjoyed its simplicity, struggled with its challenges, and had fun in the process. The visuals were pleasing, accompanied by clean image quality, and the music was fitting and a tad charming in the process. Despite my frustrations with the moments of platforming here and there and the eventual repetitiveness of the gameplay loop, if I were to ever hunker for a survivalist’s challenge again, I would definitely come back to Windbound.
I found myself playing for hours. The music rolls well with the punches, the fast and fluid gameplay, and the relatively bug-free experience makes Going Under a great recommendation for a genre that has many choices to choose from as it is. As the kids say today, I totes recommend this game.
I think Mango Protocol has made a great beat ’em up that continues the story of their previous two games (as far as I am aware at least). If you like the cutesy art style, enjoy a buttload of pop culture references, and are looking for a game to play with a friend this weekend, you would not go wrong with Colossus Down—it certainly made for a fun play session with my family.
Subnautica: Below Zero is a very fun survival game. In my time, I had had little happen in the way of bugs and some minor inconveniences in resource gathering. The story can sometimes feel odds and ends with the way its presented and the gameplay mechanics, and I admittedly had more fun building facilities and exploring Planet 4546b over finding out what happened to Robin’s sister. Though for the story-curious, hardcore maniac, or creative, the game offers modes for everyone. I could not say if this is better than the first Subnautica, but it is certainly a strong game in its own right.
The Wild at Heart, even with the few frustrations I had, was a fun adventure game. Its story is not horribly depressing but keeps a somber mood of the hardships the two kids and the people of the woods face, and the gameplay is easy to get into. It is an excellent Pikmin-like adventure game that I recommend to everyone, and as of this writing, is available on Game Pass. Its charming art and 2D JRPG-like animation alone is worth looking at.
The Last Campfire is relatively easy to complete, and while the story is fairly surface-level when it comes to exploring meaning, loss, and frustration, it is easy for everyone to understand and that is good enough. The visuals are dark and the sun rarely strikes through, but its art style and music are cohesive in that they are pleasing to the eye and kept me interested until the end.
While I was not keen on the narrative function of the time travel, it worked as a good gameplay mechanic and added to the individual stories of the people within the secluded Roman city. The action was unnecessary, but the horror was welcome. But even in the face of that, The Forgotten City is easy to recommend for story-centric players. “Caveat emptor” does not apply here.
Xbox fans of strategic horde smashing will find a perfect home with Robot Entertainment’s latest game in the series. There are plenty of maps, challenges, and a variety of ways to defend your tower from the orcs. There are not any glaring flaws as far as the eye can see, and for what it is worth, I think that is what makes Orcs Must Die! 3 an easy recommendation for the strategy fan.
because SkyDrift excels at being a fun flying-themed arcade racer, I am happy to have it in my collection of co-op racers on my Xbox. What was once a genre with so many kinds of racers has died off in the years of the Xbox One, so even if SkyDrift Infinity is a remaster of a ten-year-old game, I think it is worth flying for.
Banana Mania offers so many playable modes and levels that I was instantly in love. For its initial asking price, the game is a steal. Although ultimately how this game appeals to someone will vary on whether or not the gameplay clicks with them. It can be fun, and there are tools to help you get through the toughest parts of the game, but if you do not like monkey maze pinball this game can be a hard sell. Check out some streams and see if it is for you; because if it is, this collection is going to be your dream game.
Röki does its best at being an adventure game that anyone can pick up and play. It is a safe play, and one that I appreciate. Its lack of violence is like a breath of fresh air for me, and by keeping a consistent pacing with its narrative and not being overtly difficult means that I am happy to recommend this game for all to play.
Asterix and Obelix: Slap Them All! is a game I would play with my younger siblings. It is a simplistic brawler that becomes repetitive after going through a few acts, but has great visuals and shows the surprising amount of charm such an old series carries today. There are certainly better beat-em-up options out there, but I did find this game more fun than the recent Battletoads, so I think that says something.
The Oddworld is as described in its very name. A strange world that leaves more questions than answers. I never knew what that PlayStation One game was about as a kid, and it took me years to realise: wow, this game is dark. Like that 20 plus year old game, Soulstorm is just as dark and dreary presented in both its narrative and gameplay mechanics. The Oddworld is as described in its very name. A strange world that leaves more questions than answers. I never knew what that PlayStation One game was about as a kid, and it took me years to realise: wow, this game is dark. Like that 20 plus year old game, Soulstorm is just as dark and dreary presented in both its narrative and gameplay mechanics.
RPGolf Legends is a fun golfing game, but during my time with it, I wished it was just that. I do not think the genre mash-up is bad, mind, but the execution could have been better. I did feel that, had the combat been turn-based, I might have engaged with it more.