James Bentley
Chronos: Before the Ashes is an interesting game, but not a consistent one. Its world is occasionally fascinating, some mechanics are quite interesting and its general theming adds a lot to the universe - that being said, it offers plenty of ideas it fails to deliver on and could do with a little more to make it really stand out
In the first major DLC for Immortals Fenyx Rising, A New God offers a new area and a bunch of puzzles. Unfortunately, it's far too restricted to offer some of the best parts of the base game
Yupitergrad is a great addition to the roster of Oculus Quest games, despite its issues
The Lost Gods is, by far, the most adventurous DLC and the most fascinating to play but it's still bogged down in the same mistakes made before it. This is absolutely the DLC you should play but it's still not as fun as the base game.
Whilst Legend of Keeper's set up is good, little actual dungeon management and a fairly samey gameplay loop leaves the dungeon feeling a little unexplored.
A Township Tale is a great start to a deeply flawed, yet thoroughly engaging title
Rogue Lords offers an interesting Roguelike offers but fails to really live up to its devilish premise
Unplugged is an interesting VR experiment that is bogged down by hand-tracking technology and strange design decisions. If you can ignore that, it's a whole lot of fun.
Young Souls is a game with plenty of good ideas but it never really comes together to take advantage of it. While its art and tone may grip you, its tedious gameplay and lack of experimentation late-game leave me wishing for more
Eiyuden Chronicle: Rising is a great introduction to the world that is in need of a lot more depth. Hopefully, we get that next year.
Steelrising is a familiar game with just enough to really stand on its own two feet. It's not a revolution but it could have been the start of one.
Ten Dates is a lovely but flawed experience that points to a solid future for the series. I got ten dates but wanted even more
Wo Long: Fallen Dynasty's shaky story and reliance on grinding let down one of the most satisfying soulslikes on the market. This proves Team Ninja is more than just the sum of its parts, even if it may need a sequel to get the most out of it.
Neurodeck plays on its ideas well but doesn't leave enough in the shadows to really intrigue like it should. It pushes those fears in the open and doesn't give enough depth to terrify
Turnip Boy Commits Tax Evasion is certainly not bad and has some genuine charm, but the incessant need to add jokes to everything leaves the experience feeling a little taxing.
9 Monkeys of Shaolin's story is minimalist and fits a multitude of cliches, its gameplay is satisfying but limited, and the general atmosphere is brought down by mediocre visuals and formulaic music
Kinetic Edge feels like its fighting with itself just a little too much. While having more modes makes the initial menu screen a bit more vibrant - like Kinetic Edge's visuals - that vibrance becomes tedious and a little wasted
Warhammer 40,000: Battle Sister tries to strike on many occasions but never quite lands. Its gun-play is as enjoyable as a shooter should be but it doesn't offer anything you can't get better elsewhere
S.U.M. - Slay Uncool Monsters has some good ideas, but is far too basic and unwilling to grow for the huge amount of content it has.
PixelJunk Raiders is just a few steps away from something I could like. It grabs something that could be good and just makes it feel a little alien.