Abraham Kobylanski
Neon Blood opens with some undeniable potential, but it's too short and ultimately feels hollow.
Plenty is thrown at the wall, and just enough of it sticks, but it's hard to get over the idea of plucking monsters out of the ground.
Bears can do a lot of cool things, but they can't carry a story without a cohesive narrative or make bland management more interesting.
Card-en-Ciel spoofs so hard, it spoofs itself, and doesn’t have much left to give after that. There’s plenty of entertainment to be found in the game, but it comes at the cost of not having much to offer as a game experience. While hints of cleverness pop up here and there, they’re scant cover for the emptiness in Card-en-Ciel‘s soul.
This roguelike heartily embraces trappings of piracy and life on the high seas that flips the traditional pirate ghost story on its head to offer more than appears at first glance.
It wouldn’t be wrong to label Fairy Tail: Dungeons as Baby’s First Roguelike, though that might be selling the surprisingly crunchy gameplay experience short. Veterans have plenty to dig into, even if they might ultimately breeze through it. It can also be an entertaining entry point into the niche roguelike genre, which can be an acquired taste. I wish there were more of it, so here’s hoping there will be someday.
It works as a Hades clone with an IP that might make it more enticing for some, but an unfinished story and technical issues might make a disciplined spirit take pause.
An already amazing game gets a few upgrades, but most of all, it's a deserving second chance at life for a title that may have been overlooked previously.
It's a little pushy for boasting about freedom, but it'll definitely give you something to think about.
Vestaria Saga II's elaborate story is at odds with its devastating difficulty, which is great if you're up for it, but many won't enjoy so much forced repetition.
Devilishly good stories and beautiful haunting visuals in a cool dark fantasy world overcome the bland combat.
Phantom Brigade does one thing really well that sets it apart, but that one thing is all it has going for it.
It mostly whiffs on its greatest ambitions, but the world is intriguing enough that I'd like to see more of it.
It's wickedly creepy, romantic, and stylish, and it should have any lovers of narrative games under its spell.
The exterior is old and rusty, but where it counts, the machine has the integrity to win the war.
An entertaining finish that decisively delivers the consequences of your many decisions.
Episode 4 hits with a meaningful and novel flashback and brings a fascinating new character onboard, but the new developments are a reminder of how much was squandered in the earlier installments.
A reflective episode provides hope for the rest of the series at its halfway point.
It's like a D&D campaign with a DM who has a funky imagination and still manages to make you think, laugh and cry all at the same time, and it's utterly unforgettable in all the best ways.
Episode 2 shows consequences starting to develop from previous decisions, but whether you'll remember them is still waiting until next time.