Abraham Kobylanski
It's a rich and beautiful world to hunt for treasure in, but enjoyable exploration is interrupted by combat that fails to evoke the same sense of wonder.
The exterior is old and rusty, but where it counts, the machine has the integrity to win the war.
Outriders makes for a solid, if slightly underwhelming, experience. Several elements left me scratching my head, and there are some bizarre glitches. But going god-mode with your abilities is good fun, even if battles can feel repetitive. Your enjoyment of the game will stretch further if you have a buddy or two to bring along with you for the (out)ride. People Can Fly threw a lot at the wall, and some of it definitely stuck. With DLC and updates surely to come, the Outriders crew will hopefully hone its focus on the parts that work. There is a solid core already, but I hope Square Enix and People Can Fly will take steps to freshen up the gameplay and story so the momentum doesn’t die out the way humans did back on Earth so long ago.
Solasta: Crown of the Magister takes the mantle of the “most” Dungeons & Dragons video game out there, if not quite the best. Though the game has a modular adventure setup that strongly suggests there will be more stories, this one falls too flat for its 40- to 50-hour length. However, the combat system is merely a few tweaks short of perfection, so I’d still be interested in sending my heroes on another adventure in the realm of Solasta.
If you want a deep adventure that's worth a lot of your time, Pathfinder: Wrath of the Righteous delivers, but factors surrounding the game are troubling.
If you're interested in a uniquely told story of macro and micro power struggles, you must be willing to wade through a lengthy series of repetitive battles to get through it.
These games are unquestionably improved in this package, but while they're fine, they don't do enough to build on the games from the first collection.
Episode 2 shows consequences starting to develop from previous decisions, but whether you'll remember them is still waiting until next time.
Sunday Gold's style is smooth, but its attempted genre mashup is a little rough.
A fascinating effort from a writer who's delivered some of the most beloved JRPG stories has too many flaws to be another classic.
It mostly whiffs on its greatest ambitions, but the world is intriguing enough that I'd like to see more of it.
It's a little pushy for boasting about freedom, but it'll definitely give you something to think about.
The Falconeer absolutely has its high points, and all of the elements of a great game are there. It’s just disappointing that they don’t gel enough to be wholly satisfying. Visually, the game is stunning, without caveat. The combat can be exhilarating … at its best. The story can be interesting, even fascinating … sometimes. The game’s heights are extreme, but so are its lulls.
The Good Life makes for a nice getaway, but don't plan on staying for too long.
It's an okay start to the series, but with how little there is in Episode 1, more is needed to find out if the right decisions were made.
Vestaria Saga II's elaborate story is at odds with its devastating difficulty, which is great if you're up for it, but many won't enjoy so much forced repetition.
While the atmosphere and Switch Boost keep things moving, the game's length may leave you feeling as trapped as the undernaut you play as.
Elex II can be entertaining in all the wrong ways, but as a sequel, it's just more of the same.
Paranormasight wants to put on a horror show but is too goofy to realize how scary it could be.
You'd think a game that advertises eating monsters would at least make for some bizarre fun, but the premise becomes trapped in a slow roguelike whose eyes are too big for its stomach.