Luke Shaw
It isn't without its rough edges, but Skul is a really compelling experience, and definitely scratches the itch left by the button-mashing brawling of Hades and Dead Cells. If you've played those games to completion, or if you want a game with decadent pixel art and a wealth of characterful play options, then it's an easy recommendation - just don't lose your head during those challenging final stages...
Evil Genius 2: World Domination is a great base builder undermined by slow pacing, dense AI, and a little bit too much repetition.
For the right sort of person, this abstract, solo board game style will be incredibly intoxicating. There are a lot of moving parts to keep in your head, and figuring out a particularly fiendish task is rewarding in and of itself. For most people, the contrast between mellow aesthetic, strange design choices, and the lack of a hard fail state (fittingly, it's more like a fail cul-de-sac) will make it a taxing time. Buildings Have Feelings Too! is certainly charming, but that charm hides a stiff challenge.
Blue Fire is a promising experience with tight platforming let down by ropey combat, a lack of direction, and a range of technical issues.
Warhammer Age of Sigmar: Storm Ground is a tough, roguelike strategy game not without its rough edges. But there's a fair amount of fun to be had for fans of Warhammer.
Necromunda: Hired Gun is an enjoyable dive into the grime of Warhammer 40,000's most corrupt city. But all of the incredible atmosphere in the world can't hide its rough edges.
Shattered - Tale of the Forgotten King is a game set in a beautiful, stylised world that is sadly too opaque and flawed to recommend.