Kwangseok Park
The game inherits the unique points of its previous series, both in good and bad ways. It is true that you can easily find out several elements were recycled in the map and enemy designs, but doubled volume compared to the previous work and impressive main story line is compensating those issues. While the newly added "closing eyes" function plays an important role in the story, there seems much space for improvement in the actual system.
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Showing a different approach from the existing action games, Serial Cleaners is a fun game filled with artistic visuals seem to be inspired by postmodernism and street art. However, the slow tempo compared to previous work and dumb Police AI are reducing the tension of 'infiltration'. Also, can't expect the replayability due to the lack of challenge mode.
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An action adventure with unique visual and comfortable controls mixed with 3D and 2D. It is a game hard not to mention the resemblance with Nintendo's masterpiece 'Pikmin' series. Although the game has built an attractive gameplay using Tinykin, It is a bit of shame that there is no combat content that utilize it, lacking the entire tension.
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Simply, Lost in Play is a "non-toxic game" that can be recommended to any family member. You don't have to worry about complicated controls or wrap your head because of its difficulty. Moreover, every single visual in the game is heartwarming. However, it is sad that many things in the second half part seems to be left out a bit too much.
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The atmospheric pixel based visuals with dark fantasy vibe are pleasing to the eyes. And the challenging boss battle represents the unique tension of Souls-like. However, the balance of weapon upgrade system and the overall tension of the game collapse simultaneously after the second half of the game.
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A tribute to the true cat lovers. Any gamer who loves cats is bound to fall in love with the great details of the cat looking just like real ones. But when you turn the eyes to where cats do not exist, you will face simple, linear game structure made out of monotonous puzzle and short volume.
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A new game that combines classic Zelda-like gameplay design and sci-fi story. While the adventure part is enough to enjoy, the lack of convenience feature makes it hard to believe that the game is released in 2022. Also, the bugs are scattered all over the place to the point where it is almost difficult to proceed the game. It needs to be improved quickly.
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The game catches your eyes with over 150 road construction puzzles, comfy visual and sweet jazz rhythm. Beginners can also enjoy puzzles without stress thanks to its powerful hint system. However, there are not so many sub contents beside the narratives and records.
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A game that catches the eye of gamers with a unique material, 'A sharper of medieval France'. It's fine art style visual and beautiful orchestra music, narratives featuring alternative history about 19th century France are impressive. However, they used 'card trick' as a simple tool for progressing the story, unlike my expectation for them to be a key element of the game.
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It seems everyone can easily enjoy this run-and-gun action game packed with cute visual and decent level design. Though its overall gameplay is refreshing and comfortable just like a zero-calorie soda, bland storytelling and frequent item part phase are the ones that make the soda flat.
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While It is refreshing to implement the movement of gibbons with simple controls, the game's short playtime and repetitive gameplay remains regrettable. Wouldn't it have been more efficient if the message was implemented as an animation using their fairy tale-like visuals?
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You can make two different evaluations on "Kombinera" depends on how you conceive its genre as a 'puzzle' or a 'platformer'. While the elaborately designed 300+ puzzles are enough for a challenge, the fact that these puzzles require detailed controls rather than using brain can be polarizing among players. The game's simply but immersive storytelling, flawless UI design is also impressive.
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It's like a fine dining set for puzzle fans. But it's unsatisfying that its limited reward systems does not motivate gamers to play repeatedly.
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Weird West had greatly well-designed nonlinear gameplay which made gamers play it various ways. There are pros and cons on its ending even though it is a story-driven game.
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It's a great guide book for beginners trying to play skateboard. Especially landing part is easier than former work's so even beginners can drive all courses without difficulty. But the story becomes more serious and its volume is also increased, so that it would be not good news for player who just want to play skateboards.
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It's the one of the most challenging game to complete because players must build up their own control skills instead of leveling up their characters. It is a little disappointing not to considerate keyboard users.
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'Hidden Deep' is a horror action game vividly showing the fear come from the unknown deep sea. Somewhat its controls are uncomfortable, but they were used as immersive points for gameplay.
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Blade Assault, a nice action rogue-lite game until the first clear.
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Inscryption is a fantastic card game, but the genre itself becomes its weakest point. If it kept tensions till its end, it would be much more thrilling work.
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It is a space opera full of beautiful visuals that you can't take your eyes off. If you don't mind action and enjoy it as if watching SF movie, it will totally satisfy you so much.
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