Hitman III is a personal game of the year contender, and not because it is asking nicely with lavish graphics and large-scale levels. Instead, it has an ICA Silverballer pressed hard against my skull demanding to stand atop that list, with some of the best level design I’ve ever seen and a density that elicits a real challenge—and I don’t feel like arguing against it. Hitman III is a fun, addictive, and exceptionally satisfying gaming experience that highlights how we don’t need expansive open worlds—just a building full of bad guys, a slick-looking suit, and a tightly strung garotte wire. I would go on, but I’ve got some Emetic rat poison to serve and a trilogy to catch up on.
Guardians of the Galaxy’s power really came to fruition as the credits rolled. This is a linear and completable experience that takes you on a memorable, fun, and often hilarious ride through the stars. It doesn’t do anything for the third-person action adventure genre, that you won’t find in an Uncharted or Tomb Raider, nor does it have much reason to revisit beyond collectibles and slight variations in its choice system. What it does do though is avoid the typical pitfalls of padding out content and begging its players to keep playing. Instead, you are treated to an emotional, exciting and riveting form of escapism. This is a game that not only respects your time, but respects the material. Simply put, Guardians of the Galaxy is a flarking good time.