Miles Thompson
Few games can compare to the unsparing and ferocious intensity that permeates through every part of Ready or Not's gameplay or presentation. The more controversial themes and imagery will likely be as stomach churning for some as the often times inconsistent AI and multiplayer experiences. Yet I still found myself returning to duty to bring order to the chaos. Ready or Not is a tough and unforgiving game, but one that's simultaneously rewarding and stressfully evoking.
Powerhoof deliver one of the most engaging and compelling tales you're likely to experience this year. Joining Mick on his journey filled with emotional stakes, peril and thematic intrigue is a pleasure, and one I'd encourage you to embark on for yourself. Aside from the occasional technical issue, The Drifter is a wonderfully crafted noir point-and-click adventure from start to finish.
Like any creative 4-chord song, Fretless - The Wrath of Riffson makes good on the promise of a turn-based RPG that melds a great tune with a stylish bassline. Also much like a 4-chord song, it quickly becomes easy to predict and master, lacking that extra depth to elevate it beyond its accessible design. Even so, it's hard not to play it without a smile on your face and an appreciation for its colourful visuals.
From a solo player's perspective, Phantom Squad is a frustrating and unbalanced trial of patience that doesn't pay off enough to make it worth it. Rope in a couple of friends to squad up though, and the game completely transforms into an intense, intricately designed and frantic sandbox to have a blast in. Just make sure you don't go it alone, this unit was meant for a team, not an individual.
Stronghold Crusader: Definitive Edition launches a decades old crusade to reclaim the glory of 2002 and by all the knights and eunuchs does it succeed. An incredulous bounty of new content, alongside gloriously enhanced visuals and quality of life improvements make this an almost impenetrable castle. Storming the walls and setting kingdoms aflame has always been spectacular, but Firefly Studios have set a new gold standard for their own series, and for remasters everywhere.
FromSoftware have tried their hand at an entirely different style of game in Elden Ring Nightreign. The stripped-down, condensed and multiplayer-orientated focus leave a title that has many thrilling moments, but feels devoid of the life and soul that made the original Elden Ring such a special experience. Entering this fog alone is folly, but with a couple of like-minded Souls vets, there's plenty of great moments to be had amongst the repetition.
Walking your patrol as a rookie in The Precinct will fill you with wide-eyed hope thanks to some great arcadey Police gameplay, packed with chases and satisfying arrest work. Much like a disillusioned veteran, however, over-exposure to the same shallow mechanics, predictable story and lack of consequences will have you eying up retirement sooner than you may have envisioned.
A haunted deck that's as likely to throw you a royal flush as it is sell you down the river, Deck of Haunts satisfies in its creative cards, wickedly evil fantasy power trip and a delightfully vile concept. Its best demonic forces are kept at bay thanks to a lack of real campaign or structure and some underdeveloped room expansion. Even so, if this were a haunted house at Universal Studios, you'd be disappointed to miss it, even if it's not the main attraction.
Despite some disappointing technical hitches, Indiana Jones swings onto PlayStation 5 with a satisfying crack of the whip. Sporting excellent writing, great direction and immensely satisfying gameplay, MachineGames have delivered the ultimate in Indiana Jones wish fulfilment. The hat may fall off at times owing to the glitches, meaning the Xbox or PC versions are probably your best bet, but this is still a treasure worth hunting on PlayStation.
As much an educational piece of interactive fiction as it is a beautifully crafted visual world to explore, Two Falls (Nishu Takuatshina) fosters an introspective take on the 17th century colonial world. While playing this walking simulator can border on automatic, the setting, attention to detail and thought-provoking narrative make it an experience that's heartfelt and worthwhile.
Lack of challenge and concessions in gameplay depth hold Augmented Empire back from being as appealing to strategy genre veterans and those who like their games to put their skills to the test. Thankfully, the interesting approach to decision-making and the world of New Savannah make up for these deficiencies, making this indie title a solid augment to invest your time in.
Grit and Valor - 1949 makes a strong first impression thanks to its setting and the thrill of acquiring the high ground to massacre mechs. Past the initial adrenaline hit however, it fails to sustain a meaningful level of excitement due to a misfiring reliance on meta-progression and underwhelming strategy depth.
Beautiful hand-crafted visuals, serene soundtrack and an abundance of nice moments to spend with your adorable companion make Koira a lovely way to spend an afternoon. While not up to the high bar set by Journey or its other contemporaries, Studio Tolima have created an emotionally investing adventure that excels when you slow down and take the opportunity for another game of hide-and-seek.
KARMA: The Dark World presents a wonderfully horrifying alternate history world to become enveloped in, thanks to its superb visuals, excellent soundtrack and engrossing themes. Its story is perhaps overly ambitious with plenty of confusion and its light gameplay elements may have some lamenting what could have been, leaving a mostly positive but somewhat diminished sense of karmic balance.
Wednesdays is an earnest attempt to move the medium forward when it comes to exploring sensitive and taboo life experiences. Where it reflects on some of the lesser spoken about aspects of abuse, it succeeds. While it has a positive and optimistic view of healing from said abuse, it can occasionally veer into overly hopeful, which may be uncomfortable for some. Unafraid to tackle difficult subject matter, Wednesdays demonstrates how video games can be a vessel for important messages.
Like a Dragon: Pirate Yakuza in Hawaii exemplifies the pure thrill of being a hugely entertaining pirate themed adventure. What it loses in gameplay water depth and broadside storytelling, it makes up for with a streamlined approach to the Yakuza formula, an often times hilarious tone and a willingness to let the player go utterly wild. Goro may not achieve Blackbeard infamy in his pirate antics, but the blast from his cannons causes enough of a splash to make Like a Dragon: Pirate Yakuza in Hawaii worth a trip to Honolulu.
Bold changes in direction and mechanics culminate in a mixed result for Sid Meier's Civilization VII. The thrill of outwitting your opponents and seeing your chosen society thrive is alive and kicking, but the fragmented nature of the ages mechanic and issues with non-military paths to success undermine the foundation of this societal evolution.
Offering little value outside of wasting your time, Shieldwall is a painfully dull and hellish slog through each of its levels. Broken AI, abysmal combat and utterly tedious waiting around for currency starves this army of any hope. Even the might of Caesar himself couldn't have overcome this arduous war of attrition.
Dive into Warriors: Abyss and you'll be met with a huge playable roster, frenetic action and a wealth of replayability value. The sights may not be as pleasant and the story is non-existent, but shifting the Warriors franchises into a rogue-like works surprisingly well.
It may not hit the heights of other giants in the business simulation genre, but Blood Bar Tycoon has plenty of personality and good management gameplay to keep it afloat. Who knew serving vampires and chewing on lowly humans could be this joyful and light-heartedly fun?