After great first impressions showcasing fun gameplay and interesting characters, it quickly becomes a fascinatingly bad example of mech combat, lacking feedback, foresight, and fair play. Unbelievably boring offensive capabilities, a nonsensical story, and hilarious voice acting which tries its best to stand out. Unfortunately, it isn't enough to stand out.
Behind the times and lacking in its reason, to imply that Collapsed is an exercise in any of its design would also imply it exerted in the first place. Boring gameplay with no feedback, a story simply uninterested in being told, and a visual design too zoomed out to appreciate, it struggles to find reason in a genre that allows you to exist by default.
A storybook with half the pages missing, Little Bug rushes towards an ending whilst attempting to leave everything in the dust, including its fantastic gameplay. Take your time and you'll find a shining core of fun, challenge, and excitement, failing to be extinguished by its lacking narrative.
An open-world experience that loses interest in its own promising setup over time, before finding renewed interest in the idea of "AFK gameplay" instead. An experiment that just barely succeeds in its endeavour, despite uninteresting characters and lacking visual design attempting to drag it down.
A speedy roguelite with confusing narrative content that bogs down an otherwise fulfilling blueprint of satisfying moment-to-moment gameplay and positively off-putting visual design. A case of carte blanche backfiring in the face of a finale that fails to uphold a promise on one end, betraying that quick-thinking nature.
While Astria Ascending's gorgeous world has a basic gameplay loop that can satisfy for a while, it lacks the knowledge to challenge minds or the spirit further. With no strategy in the later battles, a story moving too quickly to be poignant, and severely unlikeable stereotypes as characters, the lessons are forced and the result is grating.