Traveller's Tales return to the LEGO fray is a double-edged sword of good intentions, and the over-complication of its famous brand of gameplay. At its best, The Skywalker Saga sees itself touching greatness it hasn't seen since the seventh generation of gaming.
Needlessly complex controls dragging down a robust system, a storyline uninterested in upping the ante to wacky hijinks or otherwise, and a world that fails to acknowledge your existence, Shredders performs self-sabotage by seemingly not performing at all.
The hit drumming series' arrival on Xbox and PC is with several caveats, as without the famous Taiko drum controller, it's thoroughly restricted. Thanks to a fantastic tracklist, however, the numbed sensation manages to provide infectious gameplay.
One of the worst kart racers to be released in recent times, lacking decent track design, tight controls, visual flair, fair A.I, and is far from an optimised experience. Hideously broken on almost every level, this is something a "simple patch" cannot remedy.
As a player, Fatum Betula hosts fulfilling gameplay, rewarding exploration with an atmosphere of thick nostalgia and childhood fear. As a curator, it is a brief exploration into auteur theory, and that direction is never necessarily important, only context.
With a storyline that is clearly angry at western values, Mr. Prepper can do nothing but try and stand out with a story that comes at the sacrifice of compelling gameplay. The attempts to challenge with a forced playstyle may turn off potential window shoppers.
After great first impressions showcasing fun gameplay and interesting characters, it quickly becomes a fascinatingly bad example of mech combat, lacking feedback, foresight, and fair play. Unbelievably boring offensive capabilities, a nonsensical story, and hilarious voice acting which tries its best to stand out. Unfortunately, it isn't enough to stand out.
Behind the times and lacking in its reason, to imply that Collapsed is an exercise in any of its design would also imply it exerted in the first place. Boring gameplay with no feedback, a story simply uninterested in being told, and a visual design too zoomed out to appreciate, it struggles to find reason in a genre that allows you to exist by default.
A storybook with half the pages missing, Little Bug rushes towards an ending whilst attempting to leave everything in the dust, including its fantastic gameplay. Take your time and you'll find a shining core of fun, challenge, and excitement, failing to be extinguished by its lacking narrative.
An open-world experience that loses interest in its own promising setup over time, before finding renewed interest in the idea of "AFK gameplay" instead. An experiment that just barely succeeds in its endeavour, despite uninteresting characters and lacking visual design attempting to drag it down.
A speedy roguelite with confusing narrative content that bogs down an otherwise fulfilling blueprint of satisfying moment-to-moment gameplay and positively off-putting visual design. A case of carte blanche backfiring in the face of a finale that fails to uphold a promise on one end, betraying that quick-thinking nature.
While Astria Ascending's gorgeous world has a basic gameplay loop that can satisfy for a while, it lacks the knowledge to challenge minds or the spirit further. With no strategy in the later battles, a story moving too quickly to be poignant, and severely unlikeable stereotypes as characters, the lessons are forced and the result is grating.