Mark Steighner
If you were unimpressed by Terminator: Resistance, your mind will not be changed by Annihilation Line. For better or worse, it is more of the same. The cast mostly carries over, as do the mission types, enemies, and weapons. It’s a little more challenging, perhaps, and the pace is faster. Annihilation can’t compare to the best recent shooters, but it does have an audience. The ideal player might be a diehard Terminator fan eager for a compact few hours in their favorite sci-fi universe. Players who really liked the main game will enjoy the DLC as well. For everyone else, it’s probably a pass.
For PC gamers who have not played the console version of Final Fantasy VII Remake Intergrade, it’s an easy game to recommend despite the potential technical issues. There is simply too much good. The Remake is one of the best re-imagined games ever made, and the original is demonstrably a masterpiece. We would have liked more options, better optimization, and a lower price tag to be sure, but on PC, Final Fantasy VII Remake looks fantastic and the story, characters, and gameplay deserve every gamer’s time.
Playing Serious Sam 4: Planet Badass can be fun. It’s also clear that the franchise is at a crossroads. It wants to steal from other AAA shooters, to have believable characters, NPCs, and a story. At the same time, it goes all-in with a lame-joke cracking juvenile in a man suit and gameplay that is rote, lacks creativity and is repetitive. Long load times and framerate issues don’t help, either. Twenty years on, Sam isn’t edgy, goofy or ironic. Sam’s schtick, and the gameplay that goes with him, are seriously due for a makeover.
Both new and returning players will be challenged by Aiko’s Choice, but the rewards are worth the effort. Effectively completing the game’s missions is satisfying in the same way as solving a tough puzzle. Added to that are the game’s lovely art and music, a cast of engaging characters, and an interesting story. I suggest playing the base game first, though, if for no other reason than to get up to speed on the mechanics. It’s a shame that Aiko’s Choice doesn’t welcome new players a little more, but those who persevere will be rewarded. For fans of the original, the expansion has been worth the wait.
More arcade shooter than sim, Chorus fits into the long tradition of space dogfight games. Its combat can be furious and fun, but some missions suffer from repetition, some mechanical weirdness and poor pacing. Chorus takes itself and its story too seriously for its own good. In place of plain, old fashioned joy at blowing up stuff in space, we get angsty, mystical mumbo jumbo and a spacecraft with a guilt complex.
Evil Genius 2’s strengths are its presentation and its base building mechanics. Building the ultimate Inner Sanctum, complete with devious traps and scurrying minions is a lot of fun. But the news isn’t all good. Less enjoyable are some of the game’s busywork missions, lack of clarity around goals, and overall feeling of outstaying its welcome. Playing in the sandbox mode helps with the tedium, but overall Evil Genius 2 would be a better game if lost some complexity and padding, and focused on what it does best.
Players of earlier Farming Simulator games will notice and appreciate a lot changes and improvements in the new release. Everything looks a lot better, there are new crops, and the new production chain mechanic and changing seasons really mix things up. New players may be flummoxed by the tutorial, as well as the deep, open-ended gameplay. Farming Simulator 22 has some rough patches, but there’s a lot of fun to harvest as well.
For any console player who already owns the Special Edition, some of the improvements of the Anniversary Edition are already available as free patches. Those folks will find the Anniversary Edition a reasonably priced add-on. It provides a significant new quest, some new mechanics, a new mode, and lots of cosmetic additions, plus access to the Creation Club and mods. Just don’t expect a graphical facelift. For console gamers without any experience of The Elder Scrolls V: Skyrim at all, the Anniversary Edition is definitely the version to pick up. With the Elder Scrolls VI in production, the Anniversary Edition is most likely (and hopefully) the final version of a seriously aging but still viable classic RPG.
Aside from the in-your-face self-promotion, lack of evolution, and sketchy phone control, Just Dance 2022 retains the positive elements that have kept both would-be and accomplished dancers coming back for each new version. The starting setlist is relatively strong, and there are lots of options to craft the experience. How long the good times last probably depends on whether you’re willing to finally cave and buy into the Unlimited option to get your sweaty hands on those 700 other songs. There’s a way in which Just Dance 2022 feels more like a starter pack than a full game, but it’s still a great excuse for us sedentary endomorphs with multiple left feet to move and have fun.
As it is, The Last Stand: Aftermath distinguishes itself from other zombie survival/roguelite games by virtue of its unique new character respawn idea and the incredibly detailed and believable post-zombie apocalypse world it imagines.
The idea of Sherlock Holmes essentially investigating his own origins is an intriguing conceit, though that’s really only a small element of Sherlock Holmes Chapter One. The invented island of Cordona is a great backdrop for commentary on the late Victorian British Empire in all its excessive and tone-deaf glory, though again, those considerations are secondary. Sherlock Holmes Chapter One is, at heart, a collection of large and small mysteries to be solved, the chance to inhabit the mind of a legendary polymath and play detective with a wide and deep arsenal of tools and toys. Although the series is still bogged down by its fiddly mechanics and the pace can move too slowly for us fidgety gamers, Sherlock Holmes Chapter One is far more ambitious in scope than its series predecessors and may represent a new, high bar for the franchise.
Despite being frustrated by the initial limitations of the Sandbox Mode and the lackluster campaign, I found a lot to enjoy and appreciate about Jurassic World Evolution 2. Chaos Theory is an engaging and creative way of blending the iconic films into the game, and the new aquatic and flying dinosaurs are among the best of many new animals. Building and managing a theme park full of impossibly ancient animals is challenging and rewarding, and despite some annoyances, the game also manages to retain many grin-worthy moments of wonder at the improbable. People and dinosaurs just aren’t meant to be in the same place at the same time.
It’s still a good story, though, with an arc and characters that impressed 2003 Star Wars fans and RPG players hungry for more of what they loved best. Mechanically, the moment-to-moment gameplay definitely shows its age and the writing isn’t as strong or nuanced as we might remember it being. There’s a bit of consolation prize sadness around this unadorned, unimproved semi-museum piece coming to Switch, which won’t be seeing Aspyr’s remake when it’s released. Knights of the Old Republic looks and plays like the exceptionally good game it most certainly was in 2003, but it’s hard not to see, hear and feel all the ways in which games have moved on since.
If you can ignore the game’s obnoxious attitude and in your face corporate sponsorship, you’re richly rewarded with accessible, consistently engaging representations of biking, snow sports, and wing suiting, coupled with a massive and literally awesome environment in which to compete or explore. Those that are into riding the leaderboards–or just playing with their friends–will have plenty of opportunities to fuel their addiction, but I’m guessing that just about everyone can find joy here in just goofing around in this expansive playground, at least for a while. Whether or not Riders Republic sticks the landing and stays in the playlist of many gamers beyond launch probably depends on a steady stream of new sports to try, and if an actual, thriving community pledges allegiance to the Republic’s competitive modes.
Will I be digging deep into Age of Empires IV? Absolutely.
Although over the decades comics have become ever more reflective of the complexities and concerns of contemporary life, in the end, they are still often the literary or cinematic equivalent of fast food: momentarily delicious, exactly what you need to fill the void, but not necessarily memorable or nutritious. Guardians of the Galaxy isn’t afraid of touching on some weighty themes, but they’re always secondary to an absorbing story, entertaining characters, and engaging action. Guardians of the Galaxy isn’t perfect, but overall, it’s a very effective translation of Marvel’s iconic band of misfits from page or screen into interactive entertainment.
Not every task and mission is equally interesting and some of Tails’ movement mechanics feel slightly unresponsive, but those are small dings against an otherwise very enjoyable rat-centric game, and we don’t have nearly enough of those.
World War Z’s story was, and remains, a background element whose task is to move the player from episode to episode. Aftermath’s two new episodes are set in interesting environments, and the game’s additions and fixes will be welcome to those returning to World War Z as well as to those just starting out. The first person mechanic has potential but remains incomplete, and the new Vanguard likewise might appeal to those wanting to level a new class. Like the base game, Aftermath sans human players might not be a hard pass, but it isn’t the experience the developers intended. With some friends, or at least competent random homo sapiens, World War Z Aftermath provides a unique take on a familiar enemy and does a great job of translating the terror-inducing swarm of zombies mechanic from film to videogame.
At its core, Far Cry 6 both shines and suffers from many of the same strengths and weaknesses that have characterized the last few entries in the franchise. On one hand, it has incredibly engaging action and an open world begging to be used creatively. On the other, it has repetitive and sometimes rote mission design, with disconcerting tonal shifts that seat inconceivable brutality and violence at the same table with silly, absurd humor that feels at best disrespectful, and at worst, wildly inappropriate. What finally elevates Far Cry 6 is a better-than-average cast, and a more comprehensible and grounded story that is set in one of the most lavish and beautiful environments ever created for a game. It’s fascinating, flawed, and full of contradictions. It’s a Far Cry game.
Rogue Lords’ approach to turn-based combat — with or without cards — isn’t radically different, but the Devil Mode and ability to “cheat your way to victory” offers a new mechanic that will have you rethinking your usual strategies. Some issues with bugs, balancing, and its overlong, weariness-inducing campaigns are made less egregious thanks to its amusing writing, great music and fantastic gothic horror art direction. Unlike some of the games in this style, Rogue Lords demands a bit of patience, thought and tolerance for complexity while still be accessible to fans of the genre.