Halo 5 has come through addressing a lot of the concerns that fans had leading up to its launch. The online multiplayer is stable, delivers classic Halo multiplayer, and freshens it up all at the same time. The single player campaign is enjoyable enough for those looking for a classic FPS experience, but not all too bothered about a strong story. However, 343 Industries seems to have missed out on truly filling out the characters on both Blue Team and Fireteam Osiris. What could have been a master crafted experience with a beautifully woven story and blockbuster set pieces falls just short, instead offering a consistently solid performance throughout that is still a credit to the genre.
With the emotionally draining effect that That Dragon, Cancer will have on you in mind, I'd still implore you to play it. If only to further understand the harm that cancer brings, not only to those diagnosed with the disease, but to their family and loved ones too.
SUPERHOT is a game with an amazing gameplay mechanic (time), that is also bolstered by an unusual but interesting plot and equally curious art style. Unfortunately, hit detection issues compounded with SUPERHOT's short-lived Story mode meant that once I'd given the additional modes a try, I was quite happy to put SUPERHOT down and move on.
Hyper Light Drifter is a challenging 2D action-RPG experience just waiting for you to jump in and explore. It's not going to guide you by the hand, tone down its difficulty, or even tell you what's going on. That's all for you, as the player, to work out. However, underneath this obscurity and open-ended-ness is some of the most fast-paced and challenging action to come out this year.
Headlander had me hooked during my nine hours with it. The game oozes with charm through its off-the-wall and eccentric gameplay mechanics, and its humorous characters and fictional world. Though the checkpoint system may feel a little too ‘hardcore’ for some, and the game seems to struggle under the pressure of some of its more demanding moments, those who are after a Metroidvania-style side-scroller could do a lot worse than this.
Batman: The Telltale Series: Episode One was the perfect start for Telltale’s latest franchise quest. The combat was slick, the storytelling was as per usual second-to-none, and the investigation moments helped to keep the gameplay varied.
As the final chapter of Fallout 4, Nuka-World does a stellar job in delivering an experience that fans are sure to enjoy clocking in around 20 hours if you complete the side quests. Though it may not offer a story quite as captivating as that of Far Harbor, it’s enough of an impetus to push on and find out what happens next.
Ultimately, I'm left in two minds with ReCore. While its platforming and shooting gameplay was fun, if not a tad basic, the story is there to do little more than drive things forward, and the environment it all comes in is dull and not enjoyable to explore.
Batman: The Telltale Series is still firing on all cylinders in terms of story, and is introducing new and more complex dynamics to character relationships with Bruce and Batman, as we should know to expect from the studio. Due to this, I find myself less enthused about pulling off slick combos as Batman, and more about watching how he and his human side tackle this sticky situation and the consequences of their choices.
Dear Esther: Landmark Edition is by no means going to be for everyone, but it’s a game I wouldn’t hesitate in telling people to try out even if they’re new to the narrative genre. If you’re looking for a game that could be considered art just as much as it could be a video game then this is certainly up your street.
New World order was an enlightening episode with one hell of a latter half. The highs were huge and while a few of the quieter moments lacked quite the impact players may expect, were certainly providing a platform for the finale to spring from.
Titanfall 2 is a solid package. Though its single-player campaign is a little lackluster when it comes to story, it does a good enough job at providing some context to the chaos of the online component, and the mix of platforming and shooting stopped the experience from getting too repetitive.
As a complete package, Infinite Warfare is a good game. Though I wasn’t sold on the futuristic setting for the campaign, it still showed promise for the future of the franchise when it comes to storytelling and character development.
Robinson: The Journey was one of my most anticipated VR titles and the final outcome is incredibly disappointing. The control scheme feels like an afterthought, motion sickness plagues the exploration and puzzle-based gameplay, and a number of technical hiccups lead to things taking far longer than they really should or, in some cases, so infuriating you’ll feel like giving up.
Clocking in at about an hour and a half, episode four did what it had to do to drive the story along without overstaying its welcome. While I would have liked a little more explanation from one of the plot points that was skimmed over way too quickly, Guardian of Gotham was otherwise a prime example of Telltale’s character development and relationship expertise.
Batman: The Telltale Series was a great first glimpse into Telltale’s darker and more sinister version of this classic universe. Discussing the finale’s ins and outs in any significant detail would take away from the experience that awaits you at the end of this adventure.