Graham Banas
- Kentucky Route Zero
- Bioshock
- Star Wars: Jedi Knight II: Jedi Outcast
The latest in a long line of zero-grav racers, Redout: Lightspeed Edition is one of the best examples of the genre. It takes the best elements from those that came before it, and throws in some of the coolest things we've seen out of a racer in some time. The stitched together Boss Races are a particular standout, offering a phenomenal look into many of the tracks from the title all at once. Throw in beautiful level design with an exceptional colour palette, as well as great music and the best feeling of speed in the genre, and Redout comes away with 1st place among zero-grav racers for now.
Radial-G: Racing Revolved is one of a disappointingly small number of PlayStation VR racers thus far. Until there are more to pick from, this makes the game at least worth a cursory glance, especially thanks to a relatively reasonable price. Unfortunately down the road, when there are options in this field, there won't be much to recommend. The title doesn't necessarily do anything poorly, but it doesn't do anything overwhelmingly well either.
In a year crowded with incredible titles, Ruiner manages to be a standout anyways. The red neon-plastered world presented by Reikon Games is beautiful, brutal, and terrifying. With some impressive art direction, great music, and a wealth of immensely satisfying combat systems, Ruiner offers essential top-down gameplay, and comes highly recommended.
Expand is a great puzzle game. Navigating your square through monochromatic mazes offers a wonderfully relaxing experience that somehow manages to be calming and wrought with tension throughout. While it's a relatively short title, its low price point and high fun factor make it a worthwhile venture. Sure, it may not have been a runaway success on its initial release, but we can only hope this title finds its audience this time around.
Far From Noise is not a game for everyone. If you go in expecting traditional gameplay, you will be highly disappointed, but if you approach it with the understanding of it being almost like a picture book, then you will be in for a magnificently written reflection of yourself as well as musings on some of the heaviest topics about life. We went into this expecting a short title with a bizarre premise, and walked away having consumed a beautiful, occasionally melancholic story that helped us understand ourselves a little better along the way.
Crossing Souls is an interesting title. Absolutely in love with the pop culture of the 1980s, the title wears this love on its sleeve, and the charm of that is undeniable. Unfortunately, while the writing, art, music, and references are great, the gameplay peters out rather quickly. After a strong first couple of hours, full of interesting and layered puzzles, the last half of the title quickly devolves into no more than a collection of platforming and melee combat scenarios with little else to keep you going. The end result is game that's fun and entertaining despite its gameplay, not because of it.
A lot of Monster Energy Supercross' issues on their own really aren't too bad, but when taken all at once, the game is disappointing. Many of the problems – like load times – are more quality of life issues than game problems, so if Milestone could tidy this stuff up then it'd go a long distance. But it's the inconsistent physics that are the real kicker, and detract from the generally acceptable presentation and decent selection of modes. It's better than nothing, and North American supercross fans will surely appreciate the fact that the title exists at all, but it could be so much better.
Gorogoa is an immaculate puzzle game. Gorgeous art, beautiful but ominous ambient music, and mind-blowingly clever design combine for something special. It's a game like nothing we've ever played before, and with a modest run-time and low price-point to boot, you have no reason not to snag this outstanding experience.
Late in the game, one of the characters has a line where he says “I am a miserable, unfortunate man.” We can't think of a more perfect way to describe playing this title. From a team capable of making a game as exceptional as Fated: The Silent Oath, the quality of work, or lack thereof, on display here stings.
Lumines Remastered is a loving, wonderfully polished return of one of the best rhythm games of these past years. A couple irritating technical issues and a slightly archaic song unlock system aren't enough to stand in the way of the wildly entertaining, timeless gameplay.
Saying that Milestone need to take a step back with its dirt bike games and rework everything is becoming as tired a statement as saying Telltale needs to use a new engine. But it remains true yet again with MXGP Pro. A very slight improvement over MXGP 3, but a noticeable step back from Monster Energy Supercross, MXGP Pro is largely a spectacular disaster. It gets a couple things right, and offers a new slate of tracks to race on, but you'll be too busy slamming your head into a wall to really notice.
While most of the VR titles that are slim on content feel like incomplete titles, Detached manages to subvert this expectation, delivering a fun filled zero-gravity romp through its limited runtime. If a community for the title manifests, a really interesting and unique multiplayer mode is part of the equation as well. Some truly stunning setpieces and the opportunity to float through space to a haunting cosmic score make for a grand ol' time. The game's steep price to content ratio might scare off some, but that's not exactly a new thing in the VR realm, and ultimately the price of entry still feels worth it.
We Happy Few isn't bad per se, but it's a very near miss, as the game comes right up to the brink of collapsing in upon itself from its many missteps. The game offers such an intriguing backdrop for its world, and really grand art, that whenever it's more focused and non-procedural, it's a grand old time. These spikes of enjoyment are however far too infrequent given the scale and running time of the title, often times leaving you floundering amid strong art direction and music without a real desire to actually play what's on offer.
The Gardens Between is almost a truly great puzzle game, but it gets hung up in a couple of small areas.
Blind is a wildly uneven, generally disappointing trip into virtual reality. Its main sticking point, echolocation, shines when used to its fullest, but more often than not, it doesn't get put to any real use. In between each of the game's good puzzles, you'll encounter large stretches of walking, and probably a smattering of technical problems as well. But hey, at least it won't take too much of your time. The ending impression with Blind that we were left with was largely one of disappointment. We hoped for, and expected, more.
Don't let NHL 19's slick menus and new skating animations fool you: the same NHL game you've been playing for five years is still here. If you already know the series well, this is unquestionably the best iteration of the title, but it comes with the added caveat that it's hindered by many of the same problems from years past. The reduced significance of poke check, and smaller changes like new skating animations, definitely help elevate the general presentation of the title – but it could and should be so much better than it is.
CREED: Rise to Glory can be entertaining, but the PS Move's inability to track things properly makes it hard to call this a good game. A thin narrative and smattering of other shortcomings detract from the overall experience, but it's not a disaster by any stretch – just not worth its full $24.99 price point.
Who or what the titular Déraciné may be is unclear, but don't let that dissuade you from walking through this wonderful title. A charming cast of characters pair with an incredible environment to explore, while the stirring soundtrack helps to elevate an already good title. Throw in the great narrative, in and of itself a rarity in VR at this point, and you have one of the best titles available thus far for Sony's headset.
Clementine and AJ's - and by extension, the player's - story comes to a fitting end here, as the creative efforts of Skybound and Telltale bring the story of the beloved series to its satisfying, largely open-ended conclusion. A plethora of emotional punches, varied and surprisingly engaging gameplay - even if the frame rate chugs - accompany wonderful music and impressive cinematography. Despite a couple of narrative hiccups, with one or two scenes that would have benefitted from some retooling, the conclusion to Telltale's most beloved series is not just good, it's satisfying.
FAR: Lone Sails is a lovely title. Remarkable environments and a strong art direction anchor a brief but compelling title. While the puzzles and amount of resources never really hit a point to make anything truly challenging, the resource management loop is more satisfying here than it usually is in more survival-focused titles.