Far From Noise
Top Critic Average
Developer: George Batchelor
Genre: Interactive Story
The sun is setting behind the horizon and night will soon fall. With no immediate means of escape, perhaps all that's left is to attempt to feel some connection with the world at the end of it all.
Far from Noise is a single-player narrative told through dialogue choices. As day fades to night, experience quiet moments of interaction with a variety of creatures and witness the transformative forces of nature as they happen around you. Through conversation with a welcome companion, begin to discover your reasons for being out there, your relationship with the world, life and death, and if you'll see tomorrow.
A dynamic, naturally flowing conversation
Multiple endings driven by choices that shape the narrative
An original musical score by Geoff Lentin that flows with the story
A rich landscape that shifts and fades as time progresses
Narrative events that change on multiple playthroughs
Far from Noise - Launch Trailer | PS4
Whether or not you'll like Far From Noise depends on if you're looking for a contemplative experience, one that asks you to slow down and enjoy the view. One playthrough will probably run you one to two hours, and it has replay value if you want to see where it can go.
Far From Noise is not a game for everyone. If you go in expecting traditional gameplay, you will be highly disappointed, but if you approach it with the understanding of it being almost like a picture book, then you will be in for a magnificently written reflection of yourself as well as musings on some of the heaviest topics about life. We went into this expecting a short title with a bizarre premise, and walked away having consumed a beautiful, occasionally melancholic story that helped us understand ourselves a little better along the way.
Far From Noise is an important showcase that games should work within their limitations. A single developer like George Batchelor can never make something that'll rival Uncharted in scope or scale, but here he's managed to work within boundaries to make something all the more profound. Smart writing and design can go a long way, and Far From Noise manages to go many places while never leaving the edge of a cliff.