Ryan Costa


48 games reviewed
64.8 average score
60 median score
52.1% of games recommended
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Jul 8, 2021

It is rare to see a game so fully embrace the type of game it wants to be, as the roguelite nature symbolizes the growth of the protagonist to fully understand their surroundings.

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Jun 1, 2021

Aluna: Sentinel of the Shards simply plays things too safe in creating a game that is functional but not interesting.

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3 / 5.0 - Poison Control
Apr 23, 2021

Poison Control is one of these games, as the anime-inspired story and musical accompaniment are well worth being held in high regard. Those can only take a game so far, however, and are brought down by the clunky gameplay and copy-and-paste visuals accompanying them.

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Mar 31, 2021

With no payoff to the game-hopping the release feels longer and is just a detriment to two otherwise average games. If neither game has been played before this is a handy collector’s pack but there is no real need to delve too deeply for returning players unless a collect everything attitude is undertaken.

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3.5 / 5.0 - Ocean's Heart
Jan 25, 2021

Jumping in to the game to sail the seas searching for the next upgrade and for clues to what happened to Tilia’s family is an interconnected and wholesome endeavor, leaving the player plenty to enjoy and experience.

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3 / 5.0 - Empire of Sin
Dec 16, 2020

Empire of Sin is a good game held back only by a lack of variety in ways to win, leaving most forms of diplomacy and expansion feeling useless long-term.

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3 / 5.0 - Torchlight III
Nov 11, 2020

Players looking to simply loot, slash, shoot, and fireball their way through dungeons will not be disappointed. However, those looking for an exceptionally deep experience won’t feel fulfilled.

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Oct 4, 2020

Due to an erratic AI and far too many glaring technincal issues, Necromunda: Underhive Wars will appeal to a very narrow audience who cannot get enough of XCOM-style games.

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