Ryan Costa
It is rare to see a game so fully embrace the type of game it wants to be, as the roguelite nature symbolizes the growth of the protagonist to fully understand their surroundings.
Aluna: Sentinel of the Shards simply plays things too safe in creating a game that is functional but not interesting.
Poison Control is one of these games, as the anime-inspired story and musical accompaniment are well worth being held in high regard. Those can only take a game so far, however, and are brought down by the clunky gameplay and copy-and-paste visuals accompanying them.
With no payoff to the game-hopping the release feels longer and is just a detriment to two otherwise average games. If neither game has been played before this is a handy collector’s pack but there is no real need to delve too deeply for returning players unless a collect everything attitude is undertaken.
Jumping in to the game to sail the seas searching for the next upgrade and for clues to what happened to Tilia’s family is an interconnected and wholesome endeavor, leaving the player plenty to enjoy and experience.
Empire of Sin is a good game held back only by a lack of variety in ways to win, leaving most forms of diplomacy and expansion feeling useless long-term.
Players looking to simply loot, slash, shoot, and fireball their way through dungeons will not be disappointed. However, those looking for an exceptionally deep experience won’t feel fulfilled.
Due to an erratic AI and far too many glaring technincal issues, Necromunda: Underhive Wars will appeal to a very narrow audience who cannot get enough of XCOM-style games.