Top Critic Average
Moon: Remix RPG Adventure is an extremely esoteric game that won’t be for everyone. Despite its quirkiness and unconventional design, it flawlessly execute’s the designer’s intentions. Everything is seemingly very deliberate and confident in its design. It may not be an RPG, but it is almost as long as one.
Only so much can be said without potentially spoiling the story but rest assured, Moon is a one of a kind experience. It’s bizarre humor and captivating world have made this easily one of the most enjoyable gaming experiences released on the Switch this year.
I think calling moon a “parody” of the RPG genre is both slightly fitting yet doesn’t give it enough credit. It’s rather impressive that a smaller budget game released over 20 years ago has aged as well as it has. In so many ways it feels incredibly ahead of its time, with a focus on minute details so extensive that most modern games can’t even match.
Moon's commentary on the nature of its hero, expressed not only through its narrative but also its entire suite of mechanics, is its toolbox for deconstructing the template of the JRPG. Learning it's a long-lost game from 1997, operating with the inescapable sentimentality and eccentricity of the modern indie scene, underscores how long it took the rest of the world to reach places Moon had already been. Even with its anachronisms, Moon is a surprising novelty.
I enjoyed the remixed take on the traditional RPG and the meta-commentary it provides. Exploring the world and uncovering its intricacies in the quest for love was enthralling when it wasn't revolving around waiting for something to happen. I love so much of Moon, but the barrier for entry could be high for some as it definitely requires an instruction manual and maybe a visit to a guide or FAQ. That being said, it's a pleasure to be able to experience this 23-year-old game in English after all these years, even if it aged a bit.
Moon may look dated and its mechanics and puzzles can be obtuse as hell compared to what you might expect in 2020. Stick with it however and it's one of the most charming and unusual RPGs you can play that's just as influential and relevant as ever.
Through and through, Moon is the anti-RPG. It's a satirical stab at the RPG genre. While it could have been better with a more updated look, I still find this game innovative and fresh even by today's standards. It's cute and funny and fun to play. If you're looking for a laid-back RPG, this is it. Moon is a title that reviews can't do justice to; it has to be played to really appreciate what the developers were trying to do.
Although it sometimes pushes the boundaries of adventurous puzzle solving too far, venturing into occasionally absurd degrees of vagueness, moon has generally stood the test of time, managing to still provide an inspired and novel romp through a perplexing world of quirky characters even after two decades.
A unique game still without peer 20+ years after release, with its only signs of age coming from some obtuseness and lack of modern quality of life features, bit aesthetically it's still pleasing and brimming with ideas and soul.
Review in Arabic | Read full review
There are times I loved Moon. I really enjoyed training Tao and adore my Gramby. I liked talking to and reviving flowers. There were also times when I felt completely lost and flummoxed, wondering what it is I was supposed to do.
Every time Moon would lose me with its constant waiting around or head-scratching puzzle solutions, it would win me back with its humor, characters, writing, and music. This is a game that exudes joy, and while I wasn't always having fun playing it, I am grateful that I at least got the chance to experience it.
Whether or not Moon is for you ultimately depends upon your tolerance level for aspects of late '90s game design and your overall interest in the RPG genre. As a standalone product, Moon has plenty of amusing commentary about RPGs, but much of this is likely to be lost on those who don't much care for them.