Redout: Space Assault
Italian developer 34BigThings is shifting gears a bit with Redout: Space Assault. A prequel to 2016's spaceship racing game, we're now being treated to a (heavily) Star Fox-inspired experience. Strap in as a young pilot, fight the resistance, and blow your ship up a lot.
In no way, shape or form could Redout: Space Assault be considered required playing.
Its phone-based origin is clear. The big battles are, at first, fun and exciting. But the fourth or fifth time when almost the same scenarios appear it is hard to summon the energy to do it all again. More variety is needed to make this on-tails space combat experience attractive in the long term.
Most players will probably blast through Redout: Space Assault in just a few hours. It’s a game that doesn’t try to do anything special, but it provides enough entertainment, particularly if you enjoy some arcade-style space-shooting action. And for less than a tenner, that’s fair enough.
Racing pirates through the canyons of asteroids, or getting a multi-lock on a huge swarm of enemies as you dodge incoming fire is just as exciting as it should be. Redout: Space Assault gets very close to being something truly special. I would say I look forward to seeing them nail it with the next entry, but based on the series thus far, Redout 3 is likely to be a puzzle game or maybe a first-person shooter.
It may offer solid space combat but Redout: Space Assault's lack of ambition to try anything new holds it back from being special.
In its primary aspects, the game lacks a backbone, which translates into a scarcity of true action and adrenaline, especially in situations where one would expect them such as bossfights and competitions which are portrayed minimally. This makes the game feel repetitive, being sometimes enjoyable but without any of the exciting peaks that one would expect to feel from the Redout races.
Review in Italian | Read full review
Having enjoying the racing game Redout, I was looking forward to seeing the developer’s take on the space shooting genre. They got some things right, especially the on-rails sections and creating a nice sense of speed, but there’s enough rough edges coupled with a lack of depth that relegates Redout: Space Assault to simply being an average, budget entry into the genre.
Evaluating the complete package, Redout: Space Assault is just one more on the market. The game has beautiful visuals and some good ideas, but there are serious problems with elements like the story and the gameplay. In other words, the game is functional and may even be interesting for some players, but it only takes some time to notice the issues.
Review in Portuguese | Read full review
Redout Space Assault feels like two games; an enjoyable arcade shooter on rails, and a free-movement space-sim with no exploration. Glitches, unbalanced difficulty, and a lack of any worthwhile story weigh down what could have been much better.