Toby Andersen
A few quirky characters and some turn-based battles struggle to hide that Starbites is a very middling JRPG far more concerned with silly banter than a compelling plot. It's passable salvage, but there's better out there if you know where to look.
A magical and charming adventure into a Moominvalley transformed by the elements, Moomintroll: Winter’s Warmth puts Moomin at the fore in a whimsical story that always respects its source material. Subtle realignment of gameplay to suit Moomin and a continuation of every good aspect of its predecessor makes this wholesome treat of a game a wonderful cure for winter melancholy.
A poor attempt at a Vanillaware style game, Ariana and the Elder Codex is not the dark academia tale I wanted. Instead its a sad and shallow mix of frustrating combat, dull narrative vignettes, and tiresome level design, that left me wishing I had borrowed it from the library and could take it back. Do not judge this book by its cover.
A compelling and atmospheric story of twin girls exploring a haunted village is marred by its gameplay. Had Fatal Frame II Crimson Butterfly Remake been a more straight forward third person combat adventure I may have enjoyed it more, but I found the first person camera-based combat disorienting, cumbersome, frustrating and repetitive.
Nioh 3 expands the series from tight bitesized focus to expansive open world design over multiple time periods. And while the third samurai soulslike still plays incredibly, its structurally compromised by recycled enemies, easy difficulty, too much loot and a nonsense plot. Bigger is not always better.
Desolate but beautiful metroidvania MIO: Memories In Orbit nails the fundamentals of a lot of inspiration. Whether its precision platforming, finding shortcuts, soulslike bosses or wonderful evocative soundscapes, this one is well worth your time if you are a fan of the genre.
Rather than a jumping-in point, Trails Beyond the Horizon is third in a trilogy and not a good place to start this series. However, for those already neck deep in Zemuria, Horizon is a well-built conclusion to the Calvard arc, and a fun way to spend 80 hours and send off Van and his team in style.
An interesting and original tactics battle system doesn’t really save Demonschool from being a dull affair with unlikeable characters, uninteresting gameplay and undercooked narrative that failed to hold my attention.
News Tower reaches the heady stressful heights of the Tycoon genre, challenging you to keep a newspaper in print and filled with stories every week, to manage a tower of reporters, cleaners, and typesetters, and to satisfy a town of opposing factions, all wrapped up with a lovingly vibrant 1930s golden age string ready to be hawked on a street corne
Descending from a hillside house to a rural Japanese village, only for it to enveloped in fog and an evil haunting is just about as good as survival horror gets. Silent Hill f confidently lives up to the franchise name in quality and exceeds many of the later entries. Perhaps the f is meant to imply a spin off, rather than a numbered entry, so that the intense and satisfying reflexive combat can be accepted and praised rather than compared.
We don’t get enough science fiction survival horror games, so when one comes along it’s a real treat. Cronos: The New Dawn merges effective brutal combat and excellent charging gunplay, with a design, atmosphere and aesthetic that is next level memorable. If you felt the void after Dead Space, this will fill it. And then Merge with it, and make something new and spiky and horrible.
Daemon X Machina Titanic Scion suffers from too many systems and not enough depth. Sure, there’s a lot to do and a lot of mech customisation, but it’s all set in an underwhelming and cliched story and a barren open world devoid of compelling content.
Metal Eden’s hyperkinetic and challenging gameplay that tested age-old strategies was appreciated, even if it’s science fiction city and story was too safe and generic to be memorable. It is not Metroid however much it might want to look like it on the shiny spherical surface.
Hell Is Us succeeds in a fantastic throwback premise; to do away with modern quest markers and maps and just exist in the game and find your own way. Yet you are never lost, because its world breathes and lives and guides in far subtler, deeper ways. An incredible modern classic of both mystery and narrative structure that I hope inspires a whole new generation of game developers.
A bitesize indie adventure guiding a herd of fictional creatures back to their home atop a mountain, Herdling has charm in spades, and a wonderful minimal design that prioritises experience over everything.
A bargain God of War inspired adventure, this is one for those with the soulslike fatigue. A tightly delivered narrative, characters with more than average depth, and combat that mostly works, Echoes of the End is a solid title that delivers far more consistently than most AAA games in recent memory.
A bitesize RPG with some incredibly gorgeous pixel art, Artis Impact has a quirkiness and charm that will either win you over, or frustrate you beyond belief, but it’s odd systems and largely unrealised combat system will exasperate regardless.
Eriksholm the place is a beautiful creation, full of detail and complexity. It’s a shame that Eriksholm: The Stolen Dream lacks the same kind of complexity. With only a handful of stealth tools or route options, it feels like a guided tour of the city rather than a stealth adventure where anything could happen.
Charming pixel art, level design and world make Outrider Mako an eye-opening prospect, but once you enter this Yokai realm and start making deliveries, it’s repetitive structure and chaotic combat underwhelm.
A fun, unique little Zelda-like with all the quirk and style of a 90s heyday Game Boy game, Pipistrello and the Cursed Yoyo is going to scratch that itch if you like 'em retro. However, tricky controls and high difficulty are going to see many leave it languishing on the shelf after a few hours, alongside their old Yoyo.