For an indie pixelart RPG, there’s a lot going on, and Crosscode is polished, ambitious and charming. Combat is a treat, although it can get very challenging with the tactical demands of some enemy types. The puzzles are up there with the classics of the genre, but there are so many of them that the temples can become a marathon slog, only to find an unbeatable boss that’s so hard it’s no longer fun.
Yes, Your Grace is a very different sort of game. It has a delightful premise, tasking you with the minutiae of running and managing a kingdom and a royal family. It keeps the mechanics of this simple, where they could so easily become unwieldy, but it lets the ramifications and narrative spin from your decisions in all sorts of interesting ways. However, it is also somewhat bleak in tone and unforgiving in its gameplay.
Memories of Celceta is like a bite-size RPG for kids or for the millennial with time constraints who still wants to play RPGs, but can’t commit to 100-hour behemoths like Persona 5. It’s fun and doesn’t outstay its welcome. Combat is fast, but it also suffers from being simple and heavy on the button-mashing. The story takes you for a ride, but it’s also pedestrian and does nothing new – it’s like deja vu, in that it feels like an RPG story you’ve heard time and again.
If you enjoyed Hyper Light Drifter and like me, you’re a sucker for good pixelart, there are things to like in Resolutiion. It’s got plenty of HLD’s beauty, just little of its charm. Basic combat, an empty world devoid of reasons to return, and some odd design choices, mar its otherwise great potential.
It’s comic book art-style looks like no comic I’ve ever seen, and its story is a massive missed opportunity that feels unfinished. It does what it does well enough, but despite a long early access, it still feels like a pencil sketch of what it could have been.
The chillest rocket in the galaxy is a fun mascot, even if he’s a little shallow, but he’s not really the star of the show. Instead, it’s that oscillating vector, the new wave sinusoid that you actually control. The wave that is both your new favourite toy and in so many courses your cruel mistress. It’s the creation of a whole new sub-genre, which I am dubbing, the Waveformer. When we talk about game physics in future, I hope Wavey is name-checked along with the likes of Portal.
With a few technical restrictions and its demands on your gaming rig, Cloudpunk isn’t perfect. It’s a quite simple in structure and though it promises a lot of freedom, it’s a freedom within certain boundaries and confines of the tech, and within the heavily limited actions available. This is not Grand Theft Auto in a futuristic metropolis. It does however feature the most wonderfully realised sci-fi city I’ve ever had the pleasure to fly around, and goddamn, it’s the first flying car game I’ve ever played, and I can’t believe the stunning lack of flying car games in the gaming market.