Toby Andersen
For a game about spirits, Sense: A Cyberpunk Ghost Story is pretty soulless. A by-the-numbers backtracking horror game in the vein of Clock Tower, it’s structure and content feel lacklustre and a little disappointing if you went in expecting cyberpunk themes.
Neoverse is a deck-building roguelite with some impressive systems and lots of room for intricate strategy, however its presentation, lack of modes, narrative or personality really make it feel a few cards short of a full deck.
A dream-like point-and-click story of love and grief told through memory vignettes, When The Past Was Around is memorable but when you can finish it in a few hours, it feels oh so fleeting.
The game adaptation of Orwell’s Animal Farm tells a disjointed story, without the kind of buildup and nuance that makes it a classic novel. As a game, it lacks the kind of options and menus necessary to make you feel like you’re ever in control of your farm.
Mornia is a top-down 2D pixelart world that is a gruesome joy to explore and attempt to liberate. It’s difficulty will put some off, but Morbid: The Seven Acolytes is a competent and accessible souls-like experience, that gives everyone a level playing field with its minimalist systems and simple move sets.
Timeless and strange, Katamari Damacy is as original now as it was when first released. There’s nothing else like it. REROLL is a faithful remaster, but on PS4 that means retaining a very out-of-date control scheme, and no new features, but even that can’t hold back this big ball of fun.
etris, the granddaddy of all puzzlers, has hit the dance floor in his sequined disco outfit. It’s the best you’ve ever seen him, dazzling, blinding even. He’s dancing with your friend who’s half his age, but the moves he’s rocking are old-school dad-dancing and oh so dated.
Some accomplished character work and a narrative full of heart, sits next to a deep and detailed rice-farming mechanic that will have you sinking hours in trying to get the perfect crop. However, fiddly combat and shallow platforming take their toll. If you’re anything like me, you’ll get lost in the farming, and let the other parts lie fallow.
An interesting experiment that many players will find too taxing, Untold Stories shows what unique things can be done when telling stories through the medium of gaming, but ultimately fails to deliver on its own narrative.
The Falconeer lacks an actual Falconeer protagonist to hang its adventure from and ends up impersonal and fragmented. Odd dis-incentivizing design choices seek to undermine what is an otherwise wonderful lore-filled world and some of the most fun and frenetic aerial combat this generation.