Toby Andersen
Descending from a hillside house to a rural Japanese village, only for it to enveloped in fog and an evil haunting is just about as good as survival horror gets. Silent Hill f confidently lives up to the franchise name in quality and exceeds many of the later entries. Perhaps the f is meant to imply a spin off, rather than a numbered entry, so that the intense and satisfying reflexive combat can be accepted and praised rather than compared.
We don’t get enough science fiction survival horror games, so when one comes along it’s a real treat. Cronos: The New Dawn merges effective brutal combat and excellent charging gunplay, with a design, atmosphere and aesthetic that is next level memorable. If you felt the void after Dead Space, this will fill it. And then Merge with it, and make something new and spiky and horrible.
Daemon X Machina Titanic Scion suffers from too many systems and not enough depth. Sure, there’s a lot to do and a lot of mech customisation, but it’s all set in an underwhelming and cliched story and a barren open world devoid of compelling content.
Metal Eden’s hyperkinetic and challenging gameplay that tested age-old strategies was appreciated, even if it’s science fiction city and story was too safe and generic to be memorable. It is not Metroid however much it might want to look like it on the shiny spherical surface.
Hell Is Us succeeds in a fantastic throwback premise; to do away with modern quest markers and maps and just exist in the game and find your own way. Yet you are never lost, because its world breathes and lives and guides in far subtler, deeper ways. An incredible modern classic of both mystery and narrative structure that I hope inspires a whole new generation of game developers.
A bitesize indie adventure guiding a herd of fictional creatures back to their home atop a mountain, Herdling has charm in spades, and a wonderful minimal design that prioritises experience over everything.
A bargain God of War inspired adventure, this is one for those with the soulslike fatigue. A tightly delivered narrative, characters with more than average depth, and combat that mostly works, Echoes of the End is a solid title that delivers far more consistently than most AAA games in recent memory.
A bitesize RPG with some incredibly gorgeous pixel art, Artis Impact has a quirkiness and charm that will either win you over, or frustrate you beyond belief, but it’s odd systems and largely unrealised combat system will exasperate regardless.
Eriksholm the place is a beautiful creation, full of detail and complexity. It’s a shame that Eriksholm: The Stolen Dream lacks the same kind of complexity. With only a handful of stealth tools or route options, it feels like a guided tour of the city rather than a stealth adventure where anything could happen.
Charming pixel art, level design and world make Outrider Mako an eye-opening prospect, but once you enter this Yokai realm and start making deliveries, it’s repetitive structure and chaotic combat underwhelm.
A fun, unique little Zelda-like with all the quirk and style of a 90s heyday Game Boy game, Pipistrello and the Cursed Yoyo is going to scratch that itch if you like 'em retro. However, tricky controls and high difficulty are going to see many leave it languishing on the shelf after a few hours, alongside their old Yoyo.
A old-skool minded metroidvania, unhampered by combat, The Siege and the Sandfox excels in its stealthy confines, creating a dark and masterful labyrinth to explore to your heart's content, but often because you are frustratingly lost.
A competent action adventure with a focus on stealth and platforming, Steel Seed is a fun enough romp through futuristic giga-architecture. It’s unintended glitches and unresponsive combat bring it down, and the overall package isn’t all that compelling when better examples exist elsewhere.
Closer to Stellar Blade than Code Vein, this anime soulslike does new things with the genre's tropes. Its addictive gameplay loop, stark architecture and world design, swift rewarding combat, and manageable runtime combine into an action title worth your interest.
A visual novel adventure game emulating the style and serious constraints of a PC-98 title, Stories From Sol: The Gun Dog tells a compelling and suspenseful tale of ingenuity and resourcefulness in deep space. This is one for those who like their retro indies, but regardless of niche, it’s a brilliant game that deserves attention.
Afterlove EP is a poignant and heartfelt visual novel that explores some intense stuff about grief, wrapped up in the conceit of still talking to those who have passed on. However the lack of control, choice and gameplay options left me wanting to process my grief elsewhere.
Trails Through Daybreak II delivers another dramatic episode in the long-running and consistent series. It breaks hardly any new ground beyond a few additions to combat and some new places to explore, but the story is a wild and mature sequel sure to delight fans.
Combining monster hunting, colossi climbing, exploration, and crafting, Eternal Strands often feels a little ‘lite’. However it’s defining feature is an elemental physics-based magic-system that is a valid competitor to Breath of the Wild. It’s that rare beast that often just sets you free to explore and find your own solutions, and its wonderful when it does.
An Ys classic remade and now remastered, The Oath in Felghana is the Ys series at its most punishing and retro. Frustrating bosses, challenging combat from one end of the land to the other, retro design, and a dull forgettable story, make this one for the die-hard fans only.
While its evocative graphics will attract players on this beautiful journey, the simple traversal puzzles and lack of emotional weight mean Planet of Lana is just not very memorable.