A deep cyber detective tale, with a unique take on the tools of the trade, Lucifer Within Us is special for its use of intuitive timelines and mechanics to control and manipulate every part of the mystery. Add an engrossing narrative and interesting characters, and you have a recipe for a short, but very cerebral experience.
Crash Bandicoot 4: It’s About Time is the perfect distillation of classic gameplay, and modern gaming demands. It is full to bursting with content, things to earn and masses of replayability. Though its difficulty may be too high for some, it’s definitely the best Crash Bandicoot has ever been and deserves its place alongside the original trilogy. A classic modernised and a modern classic.
Average in every respect, and with little to reward or keep you playing, Immortal Realms Vampire Wars is a dull strategy sim, concealed behind an acceptable veneer. When the night is over and sunlight reveals its true form, it’s your will to play that’ll have dried to a husk.
13 Sentinels is the deepest of narrative experiments, with none of the form of a normal RPG, and a visceral and addictive strategic mech battler. It channels everything good about Japanese mech anime and games from the last 40 years into something beautiful, timeless and incredibly niche. A real contender for RPG of the year.
The nomadic lifestyle translates into an interesting take on the resource and management genre, that is more interesting for its ideas than its execution. However, those who fancy a more contemplative slow going game will find solid goal-oriented challenges in this journey back to the source.
Ary and the Secret of Seasons is a basic my-first-adventure, that rarely lifts itself above mediocrity. Turns out having the power of seasons can’t stop the game being a disappointing rainy day in summer when you’d planned to go to the beach.
Windbound is a fun sailing game set in a world that’s different every time you play, but it’s a frustrating and punishing survival game at the same time. It’s highly likely to not be the game players expect it to be. Without any story or narrative to anchor it, the player is left adrift at sea without a raft.
Odd design choices and an unsatisfying yet incredibly demanding gameplay loop mar a game that boasts the cutest plant people in video games. A crafting and survival sim with added base-building, Drake Hollow is not compelling enough to justify the demands it makes on the player or the lack of reward even when you manage to do what it asks.