Pathologic 2 is an experience, I’ll give it that. But not one I wish to spend any further time in. It’s just far too dull and painful. The most telling thing of all? I fell asleep playing. Pathologic 2 is out now for most systems, and just this month on PS4. If you are absolutely desperate for some contagion related entertainment, you can do a lot better than this.
The Complex offers a fun and engaging personalised movie experience, and demands the attention and immersion of the player in its decision-making interactive elements. Its budget is small, so set your expectations accordingly, but if you’re in withdrawal after Bandersnatch and need another hit of choose-your-own-adventure, you can’t go too wrong with this, while we wait for the film and games industries to catch up.
It’s not quite perfect, but its closer than any JRPG has come in the last decade or more and breathes new life into a lagging genre. If you like RPGs, anime, engrossing narratives, or just a second life to live, and you are anything like me and have lamented the dearth of real quality JRPGs in the last decade, you owe it to yourself not to miss this.
This is a simple game with a simple mission with only the bare minimum of content to keep you playing. Usually, even the simplest games are at least polished in one particular way or another with either beautiful graphics, or some interesting gameplay gimmick to keep you coming back. Galactic Warfighter has no unique selling point. It is as generic as its name suggests.
As a single-player experience, there is little to keep you playing past the first few rounds, but as a party game with some mates, there’s fun to be had. It’s not the epic that Rocket League is, it’s not the clever and skilled party game that Over-Cooked is, nor is it as memorable as many classic party games, like the Crash Bash, Mario Parties and Pokemon Stadium mini-games of old. But it does what it sets out to do, just with absolutely no embellishments or flair. There’s just very little to it and that lack of content is the main story here.
Little things have been lost along the way, but what we have gained far outweighs the losses. What matters is still intact, and that’s the heart and soul of one of the greatest stories in video game history. It’s a return to form that has felt a long time in coming, and what’s even better is that there’s still at least two more games of this quality to come.
WarriOrb is a painful experience, and your enjoyment levels will depend on how masochistic you are. I found no impetus, no driving force to get the wisecracking Orb from A to B through any more sorry-looking levels. Very quickly I had had enough of retrying broken platforming sections two or three dozen times, for what is essentially no reward, except more of the same relentless, slow, monotonic boredom.
With a few technical restrictions and its demands on your gaming rig, Cloudpunk isn’t perfect. It’s a quite simple in structure and though it promises a lot of freedom, it’s a freedom within certain boundaries and confines of the tech, and within the heavily limited actions available. This is not Grand Theft Auto in a futuristic metropolis. It does however feature the most wonderfully realised sci-fi city I’ve ever had the pleasure to fly around, and goddamn, it’s the first flying car game I’ve ever played, and I can’t believe the stunning lack of flying car games in the gaming market.
The chillest rocket in the galaxy is a fun mascot, even if he’s a little shallow, but he’s not really the star of the show. Instead, it’s that oscillating vector, the new wave sinusoid that you actually control. The wave that is both your new favourite toy and in so many courses your cruel mistress. It’s the creation of a whole new sub-genre, which I am dubbing, the Waveformer. When we talk about game physics in future, I hope Wavey is name-checked along with the likes of Portal.
It’s comic book art-style looks like no comic I’ve ever seen, and its story is a massive missed opportunity that feels unfinished. It does what it does well enough, but despite a long early access, it still feels like a pencil sketch of what it could have been.
If you enjoyed Hyper Light Drifter and like me, you’re a sucker for good pixelart, there are things to like in Resolutiion. It’s got plenty of HLD’s beauty, just little of its charm. Basic combat, an empty world devoid of reasons to return, and some odd design choices, mar its otherwise great potential.
Memories of Celceta is like a bite-size RPG for kids or for the millennial with time constraints who still wants to play RPGs, but can’t commit to 100-hour behemoths like Persona 5. It’s fun and doesn’t outstay its welcome. Combat is fast, but it also suffers from being simple and heavy on the button-mashing. The story takes you for a ride, but it’s also pedestrian and does nothing new – it’s like deja vu, in that it feels like an RPG story you’ve heard time and again.
Yes, Your Grace is a very different sort of game. It has a delightful premise, tasking you with the minutiae of running and managing a kingdom and a royal family. It keeps the mechanics of this simple, where they could so easily become unwieldy, but it lets the ramifications and narrative spin from your decisions in all sorts of interesting ways. However, it is also somewhat bleak in tone and unforgiving in its gameplay.
For an indie pixelart RPG, there’s a lot going on, and Crosscode is polished, ambitious and charming. Combat is a treat, although it can get very challenging with the tactical demands of some enemy types. The puzzles are up there with the classics of the genre, but there are so many of them that the temples can become a marathon slog, only to find an unbeatable boss that’s so hard it’s no longer fun.
Towaga Among Shadows is something of a case of missed potential. What story it has is obtuse and hidden away in lore that no one will bother using their shards for. There’s some beautiful animation and smoothly made gameplay. It’s by no means a badly made game. For a little while the two battle modes will seem fun and offer a bit of challenge. But give it a few hours, and the odd design choices, lack of variety and a story that has little to no impact, and those good mechanics crumble under the weight of things that just could have been done better. It becomes stale, and no amount of survival mode score-chasing will entice me back.