Toby Andersen
A old-skool minded metroidvania, unhampered by combat, The Siege and the Sandfox excels in its stealthy confines, creating a dark and masterful labyrinth to explore to your heart's content, but often because you are frustratingly lost.
A competent action adventure with a focus on stealth and platforming, Steel Seed is a fun enough romp through futuristic giga-architecture. It’s unintended glitches and unresponsive combat bring it down, and the overall package isn’t all that compelling when better examples exist elsewhere.
Closer to Stellar Blade than Code Vein, this anime soulslike does new things with the genre's tropes. Its addictive gameplay loop, stark architecture and world design, swift rewarding combat, and manageable runtime combine into an action title worth your interest.
A visual novel adventure game emulating the style and serious constraints of a PC-98 title, Stories From Sol: The Gun Dog tells a compelling and suspenseful tale of ingenuity and resourcefulness in deep space. This is one for those who like their retro indies, but regardless of niche, it’s a brilliant game that deserves attention.
Afterlove EP is a poignant and heartfelt visual novel that explores some intense stuff about grief, wrapped up in the conceit of still talking to those who have passed on. However the lack of control, choice and gameplay options left me wanting to process my grief elsewhere.
Trails Through Daybreak II delivers another dramatic episode in the long-running and consistent series. It breaks hardly any new ground beyond a few additions to combat and some new places to explore, but the story is a wild and mature sequel sure to delight fans.
Combining monster hunting, colossi climbing, exploration, and crafting, Eternal Strands often feels a little ‘lite’. However it’s defining feature is an elemental physics-based magic-system that is a valid competitor to Breath of the Wild. It’s that rare beast that often just sets you free to explore and find your own solutions, and its wonderful when it does.
An Ys classic remade and now remastered, The Oath in Felghana is the Ys series at its most punishing and retro. Frustrating bosses, challenging combat from one end of the land to the other, retro design, and a dull forgettable story, make this one for the die-hard fans only.
While its evocative graphics will attract players on this beautiful journey, the simple traversal puzzles and lack of emotional weight mean Planet of Lana is just not very memorable.
A bitesize Metroidvania with neat physics and magnetic walls galore, Teslagrad 2’s charming art style and streamlined gameplay are a treat to play. It’s a shame that fiddly controls and a lack of any real story hold it back from the heights its other elements achieve when considered on their own.
Coffee Talk Episode 2: Hibiscus and Butterfly is steeped in the same lo-fi chill atmosphere as its predecessor. Light touch gameplay gives way to heady and heartfelt conversations full of flavour, and despite little in the way of invention, it never lets the milk curdle. Savour it like a nice warm beverage, until you have to say that bittersweet farewell.
Redemption Reapers is a passable strategy RPG with a focus on tight squad-based tactics that’s probably too simple for genre veterans. Its campaign is disappointingly dull and does nothing to pull your attention away from its forgettable squad and stilted animations.
Vertical 2D battles in a giant tower are a great USP, but GrimGrimoire can’t reach the pinnacle with a battle system more bloated and complex than fun. Vanillaware’s beautiful signature artwork and clever narratives are as ageless now as they were back in 2007, but some design choices leave a bitter aftertaste.
masterclass in narrative convergence, the eight-fold seemingly disparate paths of Octopath Traveler II come together to form a tightly plotted and engaging whole. Though its gameplay is not ground-breaking, its battles are fun and rewarding and manage to cut out much of the grind of its predecessor, making it an essential JRPG experience.
Bleak Faith: Forsaken is a competent sci-fi soulslike with a beautiful and brutal new world to explore. It’s combat is serviceable, but its lack of explanations, narrative or even lore will leave many floundering without anything much to grab onto. This is one for the really dedicated Souls veteran who leans far to the extremes of the From Software design school.
A brilliant duet of simple-to-play, tough-to-master rhythm game, mixed with a snare-hit of nostalgia right to the face. Theatrhythm Final Bar Line is both a beautiful collection of incredible music and a fun battler that rewards your rhythm skills with satisfying progression.
Wanted: Dead trips over itself trying to tell a coherent story, but its intense blood-spattered limb-slicing combat is satisfying, rewarding and demands mastery. It's full of ambition and ideas, drenched in personality, but stumbling to deliver. Despite its quirks and failings, it’s got cult classic written all over it.
Forspoken is a fun action RPG when it gets out of its own way. Its linear narrative and heavy-handed first few hours sap the player’s goodwill, before letting you free and realising its true potential. Strong combat and traversal mechanics really shine, and by the end, even the story manages to rise, like Frey herself, to the challenge.
Midnight Suns is a revelation in tactics gameplay, ditching movement constraints in service of its superhero cast. Its story is well told and voiced, and in between combat there’s a wonderful hub to explore. Structured like a daily tasks Persona-type experience, it won me over with oodles of character and design smarts throughout, keeping me coming back day after day.
An incredible adventure from beginning to end, God of War Ragnarok is epic in scale and nuanced in character. Its combat and gameplay haven’t changed much but why fix almost peerless systems? Ragnarök is an absolute must-play on the PS5 and a worthy contender for Game of the Year.